Age of Empires (video game)

related topics
{system, computer, user}
{game, team, player}
{theory, work, human}
{war, force, army}
{build, building, house}
{service, military, aircraft}
{work, book, publish}
{rate, high, increase}
{ship, engine, design}
{god, call, give}
{film, series, show}
{island, water, area}
{church, century, christian}
{style, bgcolor, rowspan}
{company, market, business}
{math, number, function}
{water, park, boat}

90 MHz CPU, 16 MB RAM, 80 MB hard disk space, 1 MB GPU[4]

Age of Empires (often abbreviated to AoE), is a history-based real-time strategy computer game released in 1997. Developed by Ensemble Studios and published by Microsoft, the game uses the Genie, a 2D sprite based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, (Stone Age, Tool Age, Bronze Age, and Iron Age) gaining access to new and improved units with each advance.

Originally touted as Civilization meets Warcraft, some reviewers felt that the game failed to live up to these expectations when it was released.[5] Despite this, it received generally good reviews, and an expansion pack, Age of Empires: The Rise of Rome Expansion was released in 1998. Both the original Age of Empires and the expansion pack were later released as "the Gold Edition".



Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses, meaning, if you cut a tree down, the tree will not come back.[6][7]

Twelve civilizations are available. Each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.[8]

Full article ▸

related documents
Location-based service
Civilization (video game)
Internet Chess Club
Corel Ventura
Adobe FrameMaker
Coda (file system)
UAE (emulator)
Carrier sense multiple access
Physical Layer
Wireless community network
Pulse-amplitude modulation
Parallel processing
Modifier key
Wireless Markup Language
Audio editing
Revision Control System
Power Mac G4 Cube
Trivial File Transfer Protocol
Bit blit
Computing platform
Amiga Advanced Graphics Architecture
Connection Machine
Video coding