Cities and Knights of Catan

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{game, team, player}
{city, large, area}
{war, force, army}
{rate, high, increase}
{@card@, make, design}
{land, century, early}
{service, military, aircraft}
{company, market, business}
{city, population, household}
{math, number, function}

The Cities and Knights of Catan (German: Städte und Ritter) is an expansion to the board game The Settlers of Catan for three to four players (five to six player play is also possible with the Settlers and Cities and Knights five to six player extensions; two-player play is possible with the Traders & Barbarians expansion). It contains features taken from The Settlers of Catan, with emphasis on city development and the use of knights, which are used as a method of attacking other players as well as helping opponents defend Catan against a common foe. Cities and Knights can also be combined with the Seafarers of Catan expansion or with Catan: Traders & Barbarians scenarios (again, five to six player play only possible with the applicable five to six player extension(s)).


Differences from The Settlers of Catan

Because of the new gameplay elements introduced in Cities and Knights, the game is played to 13 victory points, as opposed to 10 as in the The Settlers of Catan base game.

The following cards are not used in Cities and Knights:

  • the Development Cards -- which have been replaced by Progress Cards.
  • the Building Cost Cards -- the information on these cards is provided by the City Upgrade Calendar.
  • the "Largest Army" Card -- having a large army is still an advantage, but does not earn victory points so directly as in the regular version of The Settlers of Catan. Instead of soldier cards, one is now able to purchase the eponymous knights.


One of the main additions to the game is commodities, which are a type of secondary resource produced only by cities. Like resources, commodities are associated with a type of terrain, can be stolen by the robber (with Seafarers, also the pirate), count against the resource hand limit, and may not be collected if the robber is on the terrain. Resources may be traded for commodities, and commodities may be traded for resources. Commodities can then be used to build city improvements (provided the player has a city), which provide additional benefits.

The commodities are paper (which comes from forest terrain), coin (from mountain terrain), and cloth (from pasture terrain).

When combining Cities and Knights with Seafarers, the rules are ambiguous with regards to whether commodities are collected along with normal resources when collecting from a Gold River tile, as well as whether or not commodities can be collected directly from Gold River tiles.

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