Civilization (video game)

related topics
{game, team, player}
{theory, work, human}
{system, computer, user}
{war, force, army}
{city, large, area}
{film, series, show}
{land, century, early}
{service, military, aircraft}
{ship, engine, design}
{country, population, people}
{company, market, business}
{work, book, publish}
{god, call, give}

Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.[1] The game's objective is to "...build an empire to stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization, or abbreviated to Civ or Civ I.

Contents

Gameplay

Civilization is a turn-based single-player computer game. The player takes on the role of the ruler of a civilization starting with only one Settler unit. The player attempts to build an empire in competition with between two and six other civilizations. The game requires a fair amount of micromanagement (although less than any of the simulation games).[2]

Along with the larger tasks of exploration, war and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by barbarians, units with no specific nationality and no named leader. These threats only come from unclaimed land or sea, so that over time there are fewer and fewer places from which barbarians will emanate.

Before the game begins, the player chooses which historical civilization to play. In contrast to later games in the Civilization series, in Civ I, this is largely a cosmetic choice, affecting titles, city names, musical heralds, color, and also their starting position on the "Play on Earth" map (and thus different resources in one's initial cities). It has no effect on starting position, however, when starting a random world game or a customized world game. The player's choice of civilization also prevents the computer from being able to play as that civilization or the other civilization of the same color, and since computer-controlled opponents display certain traits of their civilizations this affects gameplay as well. The Aztecs are both fiercely expansionistic and generally extremely wealthy, for example. Other civilizations include the Americans, the Mongols, and the Romans. Each civilization is led by a historical figure, such as Mahatma Gandhi (Indians) and Joseph Stalin (Russians).

Full article ▸

related documents
Game classification
Sport
The Player of Games
Play-by-mail game
Age of Empires (video game)
Chess problem
Tell (poker)
Deep Blue (chess computer)
Chess puzzle
Garbage In, Garbage Out
Backyard Sports series
Nomic
Learning object
Mario Kart: Super Circuit
Kult
Diplomacy (game)
Pokémon
Canadian Baseball League
Beggar-My-Neighbour
Amarillo Dillas
American Basketball Association
Bethesda Softworks
Passed ball
Ottawa Lynx
Míchel (footballer)
Storytelling game
Matt Stairs
Korfball
Randy White (American football)
End zone