Darius II (arcade game)

related topics
{game, team, player}
{specie, animal, plant}
{film, series, show}
{ship, engine, design}
{war, force, army}
{black, white, people}
{system, computer, user}
{area, part, region}
{math, energy, light}
{land, century, early}

Darius II is a 1989 arcade video game by Taito. It is the direct sequel to Darius, first released in arcades in 1989. The arcade version kept the same three-screen format as the first game. The power-up system changed slightly: to obtain power-ups, the player had to destroy complete waves of a particular enemy.



Darius II Takes place sometime after the first Darius game; the colonized planet Darius is recuperating from its invasion from the alien Belser Army thanks to that game's heroes Proco and Tiat. The Darius inhabitants have since situated themselves on the planet Olga while Darius' societies, architecture and attacked areas were being repaired. The space flight Head Quarters established on Olga picks up an SOS signal coming from the Earth where the first colonists of Darius originated before colonizing Darius; the signal included the description of alien ships similar to that of the Belser Army. Suspecting that these might be their remaining Earthling ancestors, the people of Darius sends both Proco Jr. and Tiat Young to help them.


This game contains the red, green and blue items, as in almost all Darius series and they do the same functions (the red powers up the shots, the green powers up the bombs and the blue regenerates and powers up the arm shield).

This game has the following 2 downsides in comparison with the rest of the Darius games: The first one is that there are not power up bars. This implies that when a Silver Hawk is destroyed, they go back to the very first level for the shots and bombs. The second one is that the shots don't pierce through the enemies, which implies that the player cannot destroy an enemy unless they first destroys the enemies in front of it.

Two new power-ups were added: a golden item containing a new weapon power-up which gives the player green, vertical lasers that do pierce through enemies, and a rainbow-colored item that powers up all the players weapons. The game is set in the inner half of the Solar system, and has the same branching level structure as Darius.[1]

Another great difference between the power ups on Darius II and the rest of the Darius series (except Super Darius II and Darius Twin) is that on Darius II, the player must destroy a complete formation of 8 certain unarmed ship types in order to get a power up.

Another new feature in Darius II is the appearance of minibosses named captains- large enemies that appear near the middle of a level, with similar abilities to the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The captains in Darius II are in fact smaller versions of the bosses from Darius.[1]

Stages, Captains and Bosses

The original Darius II has the following captains and bosses.

Stage 1: Sun. Captain: King Fossil (coelecanth). Boss: Hyper Sting (lionfish)

Full article ▸

related documents
Space Colony (video game)
Foster Hewitt
1984 Winter Olympics
Bill Stealey
Chi Cheng
Contract bridge diagram
1952 Winter Olympics
Polideportivo Ejido
Southern League (baseball)
The Prime Mover
Latvian Gambit
Kalamazoo Kings
Tug of war
Adams State College
1998 Winter Olympics
Kanaloa (botany)
Norfolk Hawker
International Paralympic Committee
Francesco Redi
1924 Summer Olympics
Reggie Walker
Donkey Kong Land
Keepie uppie
Sonic Mega Collection