Diablo II

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Mac OS
G3 processor or equivalent, System 8.1 or later, 64MB RAM plus Virtual Memory, 650MB drive space, 4X CD-ROM drive, 256 color display at 640x480 resolution (800x600 with expansion)
Windows
233 MHz Pentium or better, 32 MB RAM, 650 MB drive space, 4X CD-ROM drive, DirectX compatible video card

Diablo II is a dark fantasy/horror-themed hack and slash, with elements of the role playing game and dungeon crawl genres. It was released for Windows and Mac OS in 2000 by Blizzard Entertainment, and was developed by Blizzard North. It is a direct sequel to the 1997 hit PC game, Diablo.

Diablo II was one of the most popular games of 2000.[2] Major factors that contributed to Diablo II's success include its continuation of popular fantasy themes from the previous game, and its access to the free online play service, Battle.net.[3]

The game was conceptualized and designed by David Brevik and Erich Schaefer, who with Max Schaefer acted as Project Leads on the game. The main production roles were handled by Matthew Householder and Bill Roper.

An expansion to Diablo II, Diablo II: Lord of Destruction, was released in 2001, and is currently at version 1.13c.[4] A sequel, Diablo III, was announced in 2008.

Contents

Gameplay

The storyline of Diablo II progresses through four acts, with each act following a more or less predetermined path and list of quests. Some quests are optional. The player assumes the role of a hero from one of five different character classes. Players fight monsters through wilderness areas and dungeons in order to level-up their character and gain better items. Combat is in real-time, and shown from an isometric viewpoint. Players also have the option of hiring one of several computer-controlled mercenaries, or hirelings, that follow the player and attack nearby enemies. A powerful boss monster awaits the player at the end of each act. Item drops, monster attributes, and most dungeon layouts are randomly-generated by Diablo II.

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