Donkey Kong 64

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Expansion Pak

Donkey Kong 64 is a platform game, developed by Rare and published by Nintendo for the Nintendo 64. It was released in North America on November 24, 1999 and in Europe on December 6, 1999. The game is a follow up to the Donkey Kong Country trilogy on the Super Nintendo Entertainment System. Donkey Kong 64 follows the adventures of Donkey Kong and four of his simian relatives as they try to win back their hoard of Golden Bananas and banish King K. Rool. Players can control all five Kongs in eight individual levels as well as a greater worldmap, a multiplayer mode, and several minigames.

Donkey Kong 64 was the first game to require the Expansion Pak, which provides more RAM for enhanced graphics and more expansive environments (the only other games to require the Expansion Pak for any gameplay whatsoever were The Legend of Zelda: Majora's Mask and Perfect Dark; all others were optional[citation needed]). Donkey Kong 64 went on to become a Nintendo 64 Player's Choice title.



The game is a 3D adventure with strong platforming links, similar to that of Super Mario 64 and Banjo-Kazooie. There are a total of five playable Kongs, each with unique (and upgradeable) abilities. The player starts out with access to Donkey Kong only, then goes on to unlock each of the other four Kongs as part of the gameplay (in the order of Diddy, Lanky or Tiny, and then Chunky). Unlocking all 5 Kongs is necessary to defeat character-specific bosses in each level. There are a total of 7 areas (subtracting the DK Isles, the overworld for the game and Hideout Helm): Jungle Japes, Angry Aztec, Frantic Factory, Gloomy Galleon, Fungi Forest, Crystal Caves, and Creepy Castle. Each new Kong that is freed can be accessed as playable through tag barrels that are scattered throughout each world. Additionally, each Kong is represented by a color which works alongside the game's unique collecting system where objects such as bananas and coins can only be collected by the Kong who has that color on the object. The colors are as follows: Yellow for Donkey Kong, Red for Diddy, Purple for Tiny, Blue for Lanky, and Green for Chunky.

Each playable Kong has several different collectables within the game. First and foremost are the Golden Bananas. There are five Golden Bananas per Kong in every level that only that specific character can get. (One Golden Banana per Kong per level can be collected by delivering the color-appropriate blueprint to Snide after getting them from the Kasplats.) The Golden Bananas are used as payment to get past B.Lockers that guard the entrance to every new level.

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