Donkey Kong Country 3: Dixie Kong's Double Trouble!

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Donkey Kong Country 3: Dixie Kong's Double Trouble! is a platform game developed by Rare and published by Nintendo and was the third and final installment in the Donkey Kong Country trilogy until Nintendo announced Retro Studios would be developing the next installment, Donkey Kong Country Returns for the Nintendo Wii. It was released in late 1996 for the Super NES. The game was ported to Game Boy Advance in 2005[1] (with a different soundtrack; see "GBA re-release"). The title was released on the Wii's Virtual Console service in North America on December 24, 2007, and the following day in Europe as a special Christmas update.

Contents

Overview

In the game Dixie Kong and her toddler cousin Kiddy Kong have to discover the location of missing vacationers Donkey Kong and Diddy Kong, who went on a fishing trip. Meanwhile, the Kremling Krew returns under the leadership of the mysterious robot KAOS, whom K. Rool (now a mad scientist and under the name of Baron K. Roolenstein) is secretly controlling.

Unlike the previous installment, which featured a pirate high-seas adventure theme, this game has more of a mix between a mechanical theme (especially the technological island of Mekanos) and a generic theme similar to the first game, but unlike Donkey Kong Country's often tropical sceneries, this game features locations much more similar to northern maritime and continental climates, including the presence of evergreen and deciduous forests, snowy mountains, cliffs, waterfalls and a group of allies called Brothers Bear. Many of the Kremling Krew appear to be genetically altered or fused with objects, which hints at the mad scientist nature of the end boss, K. Roolenstein. The events of the game were located in the Northern Kremisphere, a hitherto unseen part of the DK Isles. The GBA version did not have an intro Story, unlike the other two.

Gameplay

The third installment in the Donkey Kong Country series tracks the player's progress through the game using a percentage similar to the first two games. Following the tradition of the others, the total possible percentage is 100% plus the installment number; in this case, a total of 103%, the highest of the series. An additional 2% can be achieved when the cheat TUFST (toughest) is applied, which turns off the Halfway barrels and DK barrels, making the gameplay much more difficult. Returning also are the collectible DK coins that first appeared in the second game, with one hidden in each level. Unlike in Donkey Kong Country 2, rather than simply having to track down the hidden coin, the player must solve a small puzzle involving using a rolling barrel to strike an enemy using the coin as a shield from behind.

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