Interactive art

related topics
{system, computer, user}
{theory, work, human}
{city, large, area}
{work, book, publish}
{church, century, christian}
{day, year, event}

Interactive art is a form of installation-based art that involves the spectator in a way that allows the art to achieve its purpose. Some installations achieve this by letting the observer walk in, on, and around them.

Works of this kind of art frequently feature computers and sensors to respond to motion, heat, meteorological changes or other types of input their makers programmed them to respond to. Most examples of virtual Internet art and electronic art are highly interactive. Sometimes, visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it.

Though some of the earliest examples of interactive art have been dated back to the 1920s, most digital art didn’t make its official entry into the world of art until the late 1990s.[1] Since this debut, countless museums and venues have been increasingly accommodating digital and interactive art into their productions. This budding genre of art is continuing to grow and evolve in a somewhat rapid manner through internet social sub-culture in one hand, and large scale urban installations in the other hand.

Contents

Interactivity in art

Interactive art is a genre of art in which the viewers participate in some way by providing an input in order to determine the outcome. Unlike traditional art forms wherein the interaction of the spectator is merely a mental event, interactivity allows for various types of navigation, assembly, and/or contribution to an artwork, which goes far beyond purely psychological activity.[2] Interactivity as a medium produces meaning.[3]

Interactive art installations are generally computer-based and frequently rely on sensors, which gauge things such as temperature, motion, proximity, and other meteorological phenomena that the maker has programmed in order to elicit responses based on participant action. In interactive artworks, both the audience and the machine work together in dialogue in order to produce a completely unique artwork for each audience to observe. However, not all observers visualize the same picture. Because it is interactive art, each observer makes their own interpretation of the artwork and it may be completely different than another observer's views.[4]

Interactive art can be distinguished from Generative art in that it constitutes a dialogue between the artwork and the participant; specifically, the participant has agency, or the ability, even in an unintentional manner, to act upon the artwork and is furthermore invited to do so within the context of the piece, i.e. the work affords the interaction. More often, we can consider that the work takes its visitor into account. In an increasing number of cases an installation can be defined as a responsive environment, especially those created by architects and designers. By contrast, Generative Art, which may be interactive, but not responsive per se, tends to be a monologue - the artwork may change or evolve in the presence of the viewer, but the viewer may not be invited to engage in the reaction but merely enjoy it.

Full article ▸

related documents
Short-term memory
Software documentation
Music technology
RTFM
Subsumption architecture
System dynamics
Gerald Jay Sussman
Inter-process communication
Line editor
VRML
XPilot
ICab
Back Orifice 2000
Gravis PC GamePad
AIM alliance
BOS/360
HIPPI
Vertical blank interrupt
Presentation Layer
BINAC
SAPHIRE
Evolution (software)
Z3 (computer)
Category 3 cable
Java Data Objects
Nascom
Horizontal blank interrupt
Serial Line Internet Protocol
UserLand Software
Automated business process