Kim (novel)

related topics
{film, series, show}
{god, call, give}
{son, year, death}
{war, force, army}
{work, book, publish}
{land, century, early}
{@card@, make, design}
{theory, work, human}
{country, population, people}
{school, student, university}
{service, military, aircraft}
{car, race, vehicle}

Kim is a picaresque novel by Rudyard Kipling. It was first published serially in McClure's Magazine from December 1900 to October 1901 as well as in Cassell's Magazine from January to November 1901, and first published in book form by Macmillan & Co. Ltd in October 1901. The story unfolds against the backdrop of The Great Game, the political conflict between Russia and Britain in Central Asia. It is set after the Second Afghan War which ended in 1881, but before the Third, perhaps in the 1890s.

The novel is notable for its detailed portrait of the people, culture, and varied religions of India. "The book presents a vivid picture of India, its teeming populations, religions, and superstitions, and the life of the bazaars and the road." [1]

In 1998, the Modern Library ranked Kim #78 on its list of the 100 best English-language novels of the 20th century.


Plot summary

Kim (Kimball O'Hara) is the orphaned son of an Irish soldier and a poor white mother who have both died in poverty. Living a vagabond existence in India under British rule in the late 19th century, Kim earns his living by begging and running small errands on the streets of Lahore. He occasionally works for Mahbub Ali, a horse trader who is one of the native operatives of the British secret service. Kim is so immersed in the local culture, few realise he is a white child, though he carries a packet of documents from his father entrusted to him by an Indian woman who cared for him.

Kim befriends an aged Tibetan Lama who is on a quest to free himself from the Wheel of Things by finding the legendary 'River of the Arrow'. Kim becomes his chela, or disciple, and accompanies him on his journey. On the way, Kim incidentally learns about parts of the Great Game and is recruited by a British officer to carry a message to the British commander in Umballa. Kim's trip with the Lama along the Grand Trunk Road is the first great adventure in the novel.

By chance, Kim's father's regimental chaplain identifies him by his Masonic certificate, which he wears around his neck and Kim is forcibly separated from the Lama. The Lama insists that Kim should comply with the chaplain's plan because he believes it is in Kim's best interests and the boy is sent to a top English school in Lucknow. The Lama funds Kim's education and Kim remains in contact with this Holy Man he has come to love throughout his years at school. Kim also retains contact with his secret service connections and is trained in espionage while on vacation from school by Lurgan Sahib, at his jewellery shop in Simla. As part of his training, Kim looks at a tray full of mixed objects and notes which have been added or taken away, a pastime still called Kim's Game, also called the Jewel Game.

Full article ▸

related documents
Jean Eugène Robert-Houdin
Beneath the Planet of the Apes
Pecos Bill
The Girl Who Loved Tom Gordon
Murder in the Cathedral
The Long Dark Tea-Time of the Soul
Death Becomes Her
The Day of the Triffids
Destiny (DC Comics)
Rafael Sabatini
Yves Montand
Mother Goose
Brigitta MacBridge
On Golden Pond (play)
The Swan (film)
The Red Badge of Courage
Stephen R. Donaldson
The Lion in Winter
Kazuo Ishiguro
Timothy Findley
John Carter (character)
Joe Shuster
Tori Spelling
Gong Li
Wong Fei Hung
Fools Rush In
Richard Greene
King John
The Drawing of the Three
List of science fiction television programs