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Kult is a contemporary fantasy horror role-playing game originally designed by Gunilla Jonsson and Michael Petersén, first published in Sweden by Target Games in 1991. The first English edition was published in 1993 by Metropolis Ltd., a now defunct American publisher. The game is no longer published in either language, though copies can be purchased through secondary and specialized markets. Kult is notable for its philosophical and religious depth as well as for its mature content.



Kult is set in contemporary times, usually in large, real-life cities and metropols. In the game, the world we see is an Illusion which is unravelling to reveal an even darker backdrop which in the game is called Reality. This Illusion was created by the Demiurge to hold humanity prisoner and to prevent mankind from regaining the divinity it once had. The notion of an originally divine mankind being held captive by sinister forces is borrowed from gnosticism. In the game's cosmology humans can regain their lost divine status through a game concept called Awakening in which characters with an extremely high or low mental balance are no longer restrained by the rules of the Illusion. See more about mental balance below.


The cosmological backdrop of Kult is largely based on the Tree of Life from kabbalistic lore and the Sephirot. It is balanced with the Demiurge and his Archons on one side and Astaroth and his Death Angels on the other. Each Archon or Death Angel represent a value, group or an action (aid organisations, child abuse, mafia, apathy, judicial systems, etc.) over which they have great influence. The Archons and Death Angels have various creatures and cults (thereby the name of the game) to do their bidding and promote their values. Many of these are our jailers who work to maintain the Illusion. Many of the adventures revolve around how these entities' conflicts affect the player characters and the world around them.

Disappearance of the Demiurge

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