Marathon Trilogy

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The Marathon Trilogy is a science fiction series of first-person shooter computer games from Bungie, originally released for the Macintosh. The name Marathon is derived from the fictional giant interstellar colony ship that provides the setting for the first game; the ship is constructed out of what used to be the Martian satellite Deimos. The three games in the series—Marathon (1994), Marathon 2: Durandal (1995), and Marathon Infinity (1996)—are widely regarded as spiritual predecessors of Bungie's Halo series.

The trilogy is set in the same universe as Bungie's Pathways Into Darkness title.



The Marathon series of games are unique amongst first-person shooters for their heavy emphasis on storytelling through the use of terminals, which are computer interfaces included within the game through which players not only learn and sometimes accomplish mission objectives, but also learn detailed story information. The textual form of this communication allows for much richer information conveyance than the typically short voice acting in other games.

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