Massively multiplayer online role-playing game

related topics
{system, computer, user}
{game, team, player}
{film, series, show}
{company, market, business}
{theory, work, human}
{rate, high, increase}
{work, book, publish}
{math, number, function}
{group, member, jewish}
{ship, engine, design}
{woman, child, man}

Massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing games in which a very large number of players interact with one another within a virtual game world.

As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions.[1] MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game. This is often referred to as being offline.

MMORPGs are played throughout the world.[2] Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005,[3] and Western revenues exceeded US$1 billion in 2006.[4] In 2008, Western consumer spending on subscription MMOGs grew to $1.4 billion.[5] World of Warcraft, a popular MMORPG, had over 12 million subscribers as of October, 2010.[6]

Contents

Full article ▸

related documents
Real-time strategy
EverQuest
Ultima Online
Quake III Arena
Arcade game
Dance Dance Revolution
Nintendo GameCube
First-person shooter
Video arcade
Pong
BBC World News
Neopets
Game clock
Interoperability
DR-DOS
Sega Master System
Shareware
Intelligent network
Windows 1.0
Java Message Service
Apple Lisa
DECnet
LINC
Intel 8085
Digital audio
Windows Me
Audio Video Interleave
TI-89 series
Software testing
Tape drive