Medal of Honor: Allied Assault

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{game, team, player}
{war, force, army}
{system, computer, user}
{ship, engine, design}
{film, series, show}
{service, military, aircraft}
{mi², represent, 1st}
{black, white, people}

450 MHz CPU, 128MB RAM, 1.2GB Hard disk space, 16MB GPU

Medal of Honor: Allied Assault (MoHAA) is a first-person shooter (FPS) computer game developed by 2015, Inc. and created by Steven Spielberg[1]. It is the 3rd installment of the Medal of Honor series. The game, based on the Quake III Arena engine with modifications from Heavy Metal: F.A.K.K.², simulates infantry combat in the European and North African Theaters during World War II. Allied Assault is the first game in the Medal of Honor series to be released for Windows, and the only one to be ported to Linux and only as a beta leading to it having numerous bugs.

In the game the player takes on the role of Lt. Mike Powell of the United States Army Rangers who works for the OSS. Single player missions include assaulting German bases in Algiers and Norway, storming Omaha Beach on D-Day, and rescuing comrades behind enemy lines in occupied France. The game's levels are often compared to Steven Spielberg's 1998 film Saving Private Ryan; many of the levels are direct quotations of the scenery (or even complete sequences as in the Omaha Beach mission) in the film. This level was re-created in Medal of Honor: Frontline for consoles. Other elements in the game are also comparable to the film, like the "Sniper Town" level and the "Guarding of the Bridge" level where the final battle sequence of the movie is very similar in action and visuals to the game.

The game has been re-released as the Medal of Honor: Allied Assault Deluxe Edition which includes the Medal of Honor: Spearhead expansion pack, two strategy guides, music from Allied Assault, and a preview of Medal of Honor: Pacific Assault, and the Medal of Honor Allied Assault War Chest which includes the game and both expansion packs.

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