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{game, team, player}
{system, computer, user}
{god, call, give}
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{theory, work, human}
{ship, engine, design}
{island, water, area}
{math, number, function}
{war, force, army}
{city, large, area}

Populous is a computer game developed by Bullfrog in 1989 and is regarded by many as the first PC God game.[1] In 1991, Populous won the Origins Award for Best Military or Strategy Computer Game of 1990 as well as 1990 Computer Game of the Year in American video game magazine Video Games & Computer Entertainment. It was the first game in the Populous series, preceding Populous II and Populous: The Beginning.



In this game, first developed for the Amiga, Atari ST and PC, the player adopts the role of a deity and assumes the responsibility to shepherd people by direction, manipulation, and divine intervention. The player has the ability to shape the landscape and grow their civilization with the overall aim of having it conquer an enemy force, which is led by an opposing deity.

Expansion packs

An expansion pack called Populous: The Promised Lands was made available, which added five new types of landscape. In addition, another expansion disk called Populous: The Final Frontier added a single new landscape-type and was released as a cover disk for The One.


Populous was extremely successful and spawned a number of sequels of increasing complexity.

The game was reviewed in 1989 in Dragon #150 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[2]

Populous: The Promised Lands was reviewed in 1990 in Dragon #156 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[3]

Biff Kritzen of Computer Gaming World gave the game a positive review, noting, "as heavy-handed as the premise sounds, it really is a rather light-hearted game." The simple design and layout were praised, as were the game's colorful graphics.[4]


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