Return to Castle Wolfenstein

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Linux
March 16, 2002
Mac OS X
April 2002
Xbox

PlayStation 2

Windows (Steam)
August 4, 2007

Linux, Mac OS X 10.2.8+, Windows 95 OSR2/98/98 SE/ME/NT 4.0/2000/XP operating systems:

  • 400 MHz AMD or Intel processor (Mac OS X: 500 MHz PowerPC processor)
  • 128 MB RAM (Mac OS X: 256 MB)
  • 800 MB hard drive space plus 300 MB for the swap file (Mac OS X: 600 MB)
  • 16 MB 3D graphics accelerator and full OpenGL support (Mac OS X: 32 MB)
  • Windows: DirectX 8.0a (included)
  • Sound card (Windows: DirectX 3.0 compatible sound card)
  • Quad speed CD-ROM

Return to Castle Wolfenstein is a first person shooter video game published by Activision and originally released on November 19, 2001 for Windows. It was made available on Steam on August 3, 2007.[1] The single player game was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. Id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage, an independently-owned game developer in London, created some of the maps for the Game of the Year edition. A sequel, titled Wolfenstein, was released on August 18, 2009.

Contents

Gameplay

Multiplayer

Wolfenstein MultiPlayer (MP) is an objective game mode, in which players are split into two teams - Axis and Allies. Each team has a set of objectives to complete, the Allies usually being to destroy some sort of Axis advantage, and the Axis objectives being to defend their object(s). These objectives are split into two categories, primary and secondary. Primary objectives are ones which must be completed for victory, generally stealing secret documents or destroying a radar array; however secondary objectives are ones which are optional - they do not have to be completed, but if they are they may aid the appropriate team, such as blowing out a door to allow access into a tunnel which shortens travel time or allows less-noticeable infiltration of the enemy base.

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