Seafarers of Catan

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{game, team, player}
{land, century, early}
{island, water, area}
{@card@, make, design}
{math, number, function}
{city, large, area}
{system, computer, user}
{line, north, south}
{build, building, house}
{ship, engine, design}

The Seafarers of Catan (German: Die Seefahrer von Catan) is an expansion of the board game The Settlers of Catan for three to four players (five to six player play is also possible with both of the respective five to six player expansions). The main feature of this expansion is the addition of ships to the game, allowing play between multiple islands. The expansion also provides numerous scenarios, some of which have custom rules. The Seafarers rules and scenarios are also, for the most part, compatible with Cities and Knights of Catan and Catan: Traders & Barbarians.

The concepts introduced in Seafarers were part of designer Klaus Teuber's original design for Settlers.

Contents

Ships

Seafarers introduces the concept of ships, which serve as roads over water or along the coast. Each ship costs one lumber and one wool to create (lumber for the hull and wool for the sails). A settlement must first be built before a player can switch from building roads to building ships, or vice versa. Thus, a chain of ships is always anchored at a settlement on the coast. A shipping line that is not anchored at both ends by different settlements can also move the last ship at the open end, although this can only be done once per turn and may not be done with any ships that were created on the same turn.

The "Longest Road" card is now renamed the "Longest Trade Route" since this is now calculated by counting the number of contiguous ships plus roads that a player has. A settlement or city is necessary between a road and a ship for the two to be considered continuous for the purposes of this card.

The Road Building card allows a player to build 2 roads, 2 ships, or one of each when used.

Along with the concept of ships, Seafarers also introduces the notion of the pirate, which acts as a waterborne robber which steals from nearby ships (similar to how the robber steals from nearby settlements). The pirate can also prevent ships from being built or moved nearby, but it does not interfere with harbors.

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