Settlers of Catan

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The Settlers of Catan is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) under the name Die Siedler von Catan. Players assume the role of settlers on the game board, each attempting to build and develop their settlement while trading and acquiring resources. Players are rewarded points as their settlements grow; the first to reach a set number of points is the winner.

The Settlers of Catan was one of the first German-style board games to achieve popularity outside of Europe.[1] Over 15 million games in the Catan series have been sold,[2] and the game has been translated into thirty languages from the original German.[2] It has been called "the board game of our time" by the Washington Post. [3]

The game has rapidly become popular in part because its mechanics are relatively simple, while its dynamics are quite complex.[4] The game is well suited for family play, since at no point in the game is any player eliminated, and players who are behind can strive towards goals that are within their reach.

The standard game and its many expansions are published by Mayfair Games in the United States and United Kingdom, Capcom in Japan, Kosmos and 999 Games in much of Europe, Κάισσα in Greece (Οι άποικοι του Κατάν), Devir in Spain, Portugal and Latin America, and Strategy Games in Canada.

Contents

Gameplay

The players in the game represent settlers establishing colonies on the island of Catan. Players build settlements, cities, and roads to connect them as they settle the island. The game board representing the island is composed of hexagonal tiles (hexes) of different land types which are laid out randomly at the beginning of each game;[5] new editions of the game also depict a fixed layout in their manual, which has been proven to be fairly even-handed by computer simulations, and recommend this to be used by beginners.

Players build by spending resources (brick, lumber, wool, grain, and ore), represented by resource cards; each land type, with the exception of the unproductive desert, produces a specific resource. On each player's turn, he rolls the two six-sided dice, determining which hexes produce resources. Any players with settlements or cities adjacent to hexes marked with the number rolled receive resource cards of the appropriate type. There is also a robber token on the board; if a player rolls 7, he moves the robber to any hex, which will no longer produce resources until the robber is moved again; he also steals a resource card from another player. (Some play with "Friendly Robber" gameplay rules, where the robber cannot be placed on resources that other players occupy if those players have two or fewer points. This was first introduced with Catan: Traders & Barbarians but is not a rule to be used solely in Traders & Barbarians. Players may agree to allow this optional rule in all Catan variants.)

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