Super Mario Land

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Super Mario Land (スーパーマリオランド Sūpā Mario Rando?) is a platforming video game developed by Nintendo for the Game Boy handheld game console. It and the Game Boy debuted in Japan on February 21, 1989, in the United States on July 31, 1989, and in Europe on September 28, 1990.[3] Super Mario Land marked Mario's first appearance on the Game Boy and is the first Mario game for the system. The game was a launch title for the Game Boy in Japan and North America. It will be re-released on the recently announced "Virtual Console" for the Nintendo 3DS.

Reviews of the game were generally favorable. The game drove initial sales of the Game Boy and has sold over 18 million copies in total.[4] Super Mario Land was also the first game of the Mario series produced by Gunpei Yokoi. The game's sequel, Super Mario Land 2: 6 Golden Coins, was released in 1992.



The gameplay of Super Mario Land is similar to that of Super Mario Bros. and its Japanese successor for the Nintendo Entertainment System. Like in the previous games, the player takes over the role of Mario. The ultimate objective is to defeat Tatanga, the "Mysterious Spaceman," and save Princess Daisy.[5] However, there are some differences from earlier Mario games as well.

Mario's primary attack is to jump on top of his enemies, which normally kills them. However, there are a few antagonists who cannot be undone in this manner or may even cause damage to Mario if he jumps on them. Power-ups like the Super Mushroom work normally, but the Fire Flower enables Mario to throw "superballs" that fly at a 45-degree angle and ricochet off floors, walls, and ceilings. Unlike traditional fireballs, Superballs can also be used to collect coins, which is useful for coins that are difficult or impossible to reach.[6] Also, unlike other games in the series, gameplay doesn't pause briefly when Mario collects a power-up or takes damage.

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