Super Mario World 2: Yoshi's Island

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Super Mario World 2: Yoshi's Island, originally released as Super Mario: Yossy Island (スーパーマリオ ヨッシーアイランド Sūpā Mario: Yosshī Airando?) in Japan,[2] is a platform video game developed and published by Nintendo for the SNES console. Despite its title, this game is set as a prequel to Super Mario World and the entire Mario series. While featuring Nintendo's trademark Mario character, the game's graphics and gameplay differed from all previous Mario games in that players control various Yoshi dinosaurs rather than Mario himself, who appears as a helpless infant.

Yoshi's Island was released on August 5, 1995 in Japan, October 4, 1995 in North America and October 6, 1995 in Europe. A port was made for the Game Boy Advance as Yoshi's Island: Super Mario Advance 3. The game has yet to be announced to be ported for the Wii's Virtual Console, however the game is slated for possible re-release on the Nintendo 3DS. A sequel for the Nintendo DS, Yoshi's Island DS, was released in 2006.



The main goal for each level of Yoshi's Island is to reach that level's end with Baby Mario safely on Yoshi's back. Baby Mario is then transferred to the back of a differently-colored Yoshi, who will carry him through the next level. Between levels, players are presented with the map screen, which allows them to select the next level, or replay previous ones for a better score. There are enemies and obstacles that endanger Yoshi and Baby Mario on each stage. If Yoshi is struck by an enemy, Baby Mario will be sprung from Yoshi's back and float around in a bubble crying while a timer counts down; if Yoshi does not reunite with Baby Mario before the timer reaches 0, Baby Bowser's minions will fly on screen and kidnap him, ending the level and reducing the player's chances to retry by one. The gameplay of Yoshi's Island bears some superficial similarities to other games in the Mario series, such as the ability to defeat (some) enemies by jumping on them, keys required to open doors in castle levels, and a generally linear level structure. However, aside from these and a few other minor similarities, its gameplay is considerably different. Yoshi's main mode of attack is using his tongue to pull his foes into his mouth, either to spit them out or swallow them to create eggs, which can be used as projectile weapons. The game also has more of a focus on puzzle solving; for example, one level might require a player to enter a cave from a different opening in order to find the right path. The game's levels do not have a countdown timer, as previous Mario games had, allowing players to take as much time as is needed to solve a puzzle without penalty.

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