System Shock

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System Shock is a first-person action-adventure video game developed by Looking Glass Technologies and published by Origin Systems. Released in 1994, the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence.

Unlike other first-person games of the time, System Shock features true 3D environments, and allows the player to look up and down, duck, jump, and lean to the side. Critics praised System Shock and hailed it as a major innovation in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commercial success, with sales exceeding 170,000 copies. A sequel, System Shock 2, was released by Looking Glass Studios and off-shoot developer Irrational Games in 1999; the 2001 game Deus Ex and the 2007 game BioShock are spiritual successors to the two games.

Contents

Gameplay

System Shock takes place from a first-person perspective in a 3D environment.[1] Its interface has been compared to that of Ultima Underworld;[2] it features a freely movable mouse cursor for aiming weapons, interacting with objects, and manipulating the heads-up display (HUD).[3] View and posture controls on the HUD allow the player to lean left or right, look up or down, crouch, and crawl; practical uses for these actions include taking cover, retrieving items beneath the player character, and navigating small passages. The HUD also features three "multi-function displays", which each present one of five selectable information windows, such as a weapon readout, an automap, or an inventory.[3]

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