The Sims

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{film, series, show}
{system, computer, user}
{game, team, player}
{build, building, house}
{work, book, publish}
{@card@, make, design}
{woman, child, man}
{day, year, event}
{theory, work, human}
{math, number, function}
{area, community, home}
{language, word, form}
{company, market, business}
{household, population, female}
{country, population, people}
{city, population, household}


  • Linux Kernel 2.2 or higher
  • Glibc 2.1.3 or higher
  • XFree86 4.0 or higher or equivalent
  • 350 MHz Celeron/Pentium II/Duron/Athlon or faster or equivalent
  • 64 MB of RAM
  • Sound card supporting OSS or ALSA
  • Video card capable of 16-bit color and 800x600 resolution, nvidia GeForce GPU recommended with 16 MB of video RAM. (Note: This is the ported Linux version from TransGaming).


The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. It was created by game designer Will Wright, also known for developing SimCity. It is a simulation of the daily activities of one or more virtual persons ("Sims") in a suburban household near SimCity.

The Sims was first released on February 4, 2000.[1] By March 22, 2002, The Sims had sold more than 6.3 million copies worldwide, making it the best-selling PC game in history;[2] the game has shipped 16 million copies worldwide as of February 7, 2005.[3] Since its initial release, seven expansion packs and sequels, The Sims 2 and the newest sequel The Sims 3 (each with their own expansion packs), have been released. The Sims has won numerous awards, including GameSpot's "Game of the Year Award" for 2000.


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