Titan (game)

related topics
{war, force, army}
{game, team, player}
{god, call, give}
{@card@, make, design}
{work, book, publish}
{style, bgcolor, rowspan}
{island, water, area}
{land, century, early}

Titan is a fantasy board game for two to six players, designed by Jason McAllister and David A. Trampier. It was first published in 1980 by Gorgonstar, a small company created by the designers. Soon afterward, the rights were licensed to Avalon Hill, which made several minor revisions and published the game for many years. Titan went out of print in 1998, when Avalon Hill was sold and ceased operations. A new edition of Titan, with artwork by Kurt Miller and Mike Doyle and produced by Canadian publisher Valley Games became available in late 2008.[1]

Each player controls an army of mythological creatures such as gargoyles, unicorns, and griffons, led by a single titan. The titan is analogous to the king in chess in that the death of a titan eliminates that player and his entire army from the game. The player controlling the last remaining titan wins the game.

Contents

Gameplay

The main game board consists of 96 interlocking hexes, each with a specified terrain type.

Each player's army is organized into "legions" of one to seven creature tokens stacked face down. The legions move according to die roll, subject to restrictions marked on the board--Most board spaces can only be entered or exited from certain directions. No two legions may occupy the same hex on the game board.[2]

If a legion moves into a hex which is occupied by an enemy legion, the two legions must fight to the death on a tactical map specific to that terrain. The terrain usually gives a battle advantage to creatures native there.

Each time a legion moves, it may recruit one additional creature if the territory to which it moves is native to at least one creature already in the legion. For example, centaurs may recruit in the plains and woods, ogres may recruit in the marsh and hills, etc.

Each creature may recruit its own kind, but multiple weak creatures may be eligible to recruit more powerful creatures. For example, one ogre in the marsh or hills may recruit only another ogre, but two ogres in the marsh may recruit a troll, while three ogres in the hills may recruit a minotaur.

The victor of each battle is awarded points based on strength of the creatures vanquished. For each hundred points a player earns, he is awarded an angel, a strong creature which can teleport from its own legion to aid an attacking legion in future battles. Also, for each one hundred points a player earns, his titan becomes stronger in battle. Finally, at four hundred points, a player's titan gains the ability to teleport on a roll of six, attacking any enemy legion regardless of position.[2]

Full article ▸

related documents
Bessus
Porus
Gepids
Allectus
Treaty of Ghent
Battle of Benevento
Béhanzin
Battle of Hemmingstedt
Almogavars
Gordon Riots
Idiran-Culture War
Convention of Sintra
Quadi
Karachi consulate attacks
Shadow Puppets
Siege of Petersburg
Bombing of Tokyo
Somme
Pyotr Bagration
Ashikaga shogunate
Sword Beach
Hanoi Hilton
Lord Haw-Haw
Kara Mustafa Pasha
Shapur II
Valentine Baker
Pelopidas
Kapp Putsch
Nikephoros I Logothetes
1968 Summer Olympics