Tom Clancy's Rainbow Six (video game)

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Tom Clancy's Rainbow Six is a tactical shooter computer game and the first in the Rainbow Six series. It was developed and published by Red Storm Entertainment for the PC in 1998. It was later ported to Mac OS, Nintendo 64, PlayStation, Dreamcast and Game Boy Color. An expansion pack, Tom Clancy's Rainbow Six Mission Pack: Eagle Watch, was released on January 31, 1999. The original PlayStation version was put up for download on the PlayStation Store for $5.99 on June 5, 2008.



Red Storm had originally planned to do a special operations game featuring first-person action, and a team of operators rescuing hostages and taking out terrorists. Their first concept was modeled after the American FBI Hostage Rescue Team. Later they decided to make the concept more international, as HRT would only operate in the US, and renamed it "Black Ops" and incorporated operators from all over the world. It was then they found that Tom Clancy was writing a book about terrorism and a special team to combat it, so they rewrote some of the missions to fit within the book plot. The book was Rainbow Six so the game was renamed Rainbow Six. However, by the time they finished the game, the book was not yet finished. Thus, the plot of the game does not completely match the plot of the book.[1]


Rainbow Six is a tactical shooter, which focuses more on stealth and tactics than on sheer firepower. To add to the realism, all in-game characters, terrorists, hostages and Rainbow operatives, can be wounded or dispatched in just fractions of a second. Tools such as thicker body armor, automatic rifles, and grenades have little value before the player grows accustomed to the gameplay.

Before each mission is a planning stage, during which the player is given a briefing, and then chooses the operatives to be involved in the mission, their weapons, equipment and uniform/camouflage. In earlier games, the player pre-established orders and waypoints during this step. The planning stage determined elements such as the path the AI-controlled squads would follow during the mission, as well as where they will deploy devices such as flashbangs or door breaching charges.

Successful missions often last just minutes, but may require dozens of repetitions and planning changes (many more for beginners). During gameplay, the player controls only one team member directly, and can see stats for that member and all units on the Heads-Up Display. Teams not under player control follow the orders given to them in the planning stage. The player can take control of any living operative at will, making them the leader.

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