Virtual Boy

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Nintendo's Virtual Boy (バーチャルボーイ Bācharu Bōi?) (also known as the VR-32 and Virtual Utopia Experience during development) was the first video game console capable of displaying "true 3D graphics" out of the box. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, the Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image.

It was released on July 21, 1995 in Japan and August 14, 1995 in North America at a price of around US$180. It met with a lukewarm reception that was unaffected by continued price drops. Nintendo discontinued it the following year.[1]

Contents

Overview

Technical information

The Virtual Boy system uses a pair of 1×224 linear arrays (one per eye) and rapidly scans the array across the eye's field of view using flat oscillating mirrors. These mirrors vibrate back and forth at a very high speed, thus the mechanical humming noise from inside the unit. Each Virtual Boy game cartridge has a yes/no option to automatically pause every 15–30 minutes so that the player may take a break.

Monochrome display

The Virtual Boy is iconic for its monochromatic use of red LED pixels; they were used due to being the least expensive, the lowest drain on batteries, and for being the most striking color to see. During development, a color LCD was experimented with but was found to cause users to see double instead of creating the illusion of depth. In addition, LCDs at the time had low refresh rates, and were often blurry. They also consumed more power than LEDs.

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