Yume Kōjō: Doki Doki Panic

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Yume Kōjō: Doki Doki Panic (夢工場 ドキドキパニック Yume Kōjō: Doki Doki Panikku?, lit. "Dream Factory: Heart Pounding Panic") is a 1987 Japanese video game released for the Family Computer Disk System about a family who plans to rescue two children. "Doki doki" is a Japanese onomatopoeia for a quickly-beating heart, and it is commonly found in Japanese video game titles, carrying connotations of excitement and anxiety.

The game is known for its Western conversion in 1988 as Super Mario Bros. 2 for the Nintendo Entertainment System, which had its characters changed to those from Nintendo's Super Mario Bros. The Western version of Super Mario Bros. 2 was also released in Japan for the Family Computer as Super Mario USA.



The game was a license cooperation with Fuji Television to promote its Yume Kōjō '87 event, which showcased several of Fuji TV's latest TV shows and other products at the time. The game featured the mascots of the Yume Kōjō festival—a family consisting of siblings Imajin and Lina and their parents, Papa and Mama — as its main characters. The rest of the characters, including the main villain, Mamu, were all creations by Nintendo for the game. The game takes place within a book with an Arabian setting. All four characters are playable, and the game is not fully completed until the player plays through as all four.

In 1988, the game was localized for North America, Europe, and Australia as Super Mario Bros. 2. Imajin, Mama, Lina, and Papa were replaced by Mario, Luigi, Princess Toadstool, and Toad who all gained unique skill sets in the process, and numerous other small changes were made, such as the B button on the NES controller making the characters run and Mamu being renamed to Wart. This version was later released in Japan as Super Mario Bros. USA.
Yume Kōjō: Doki Doki Panic represents the original source of several elements that later became common, though not universal, in the Mario series, such as Birdo and Shy Guy.

Differences from Super Mario Bros. 2

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