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EYE PERSPECT [Control]

    

This command allows the user to apply perspective to the model. Perspective remains active until it is switched off, or the perspective factor is set to zero.


Control Comments
[FACTOR] Factor A factor between 0 and 3 may be entered to control the amount of
perspective that will be applied (see note 1). Z-plane clipping at Z=0.0
in the plane of the viewport will be activated.
OFF Switches perspective off. Also switches off Z-plane clipping.

Notes:

1.
Controlling the Position of the Vanishing Point
The vanishing point is at a position behind the centre of the viewport at a distance controlled by the perspective factor such that the greater the factor the greater the perspective distortion.


 
Figure 2.62: Perspective
\begin{figure}
\centerline{
\psfig {figure=diagrams/chap2.eye_pers.fig,width=4in}
}\end{figure}

Examples:

1.
EYE PERSPECT

Applies the default perspective to the model.

2.
EYE PERSPECT FACTOR 2

Applies a perspective of factor 2 to the model.

3.
EYE PERSPECT OFF

Removes perspective from the model.


next up previous contents index
Next: EYE ROTATE Control Arguments Up: Primary Command EYE Previous: EYE NORMAL

Femsys Limited
1st October 1999