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Geomancy ProgramTo cast the points for a geomantic figure using this program, enter sixteen
random numbers. Most medieval writers on geomancy recommend that you make at least
twelve or sixteen dots on your paper or on the ground, so you may wish to enter numbers greater than that. You may
also wish to enter the numbers from right to left, in
keeping with Arabic and medieval European geomantic practice. While entering the
numbers, you should concentrate on the question which you want answered by
the geomantic tableau. "First, therefore, when you would this science have or find a certainty of any thing that you have doubt of, which cognition and knowledge is profitable and necessary, revolve and think in your mind long while before the matter of the question that you would have in what order soever that it come to your mind. And in the most secret wise call unto you the help of your Creator. And then shall you draw casually four quarternaries of lines and points pricked after the form of four fingers of a hand .... it is necessary that your imagination or your mind be fixed and stable while the points be all sown casually .... and as you have doubt in a question for great darkness or hardness of the doom or sentence, the sowing of the points may be done again." -- [paraphrased from the Middle English translation of Martin of Spain's De geomancia, p. 71] |