Developing an integrated, interactive, multimedia environment to enhance the study of the Middle Ages. The materials are available to students on-line for individual study; midterm and final examinations in Med 201 also require use of the database.
Introducing a suite of multimedia tools (Quicktime, Photoshop, Premiere) into courses on film and popular culture. Students are able to analyze film and video materials and to incorporate still and moving images in their written work.
Building an on-line collection digitized images and maps that can be annotated for instructional use; developing assignments and laboratories using the maps in several geology courses.
Exploring the meanings of American history, identity, and culture through interpretations of images, films, and music. Materials are digitized and organized in a hypermedia collection for lecture presentation and student study.
Introduces a computer-based, non-linear video editing system into a course on documentary films about cultural differences. Students will use the new tools to analyze video materials and to create their own. The project is the first step in a plan to incorporate digital media into other anthropology courses.
Adapts commercial atomistic modeling software (from BIOSYM Technologies) for instruction. This software will be enable students to visualize the structure of heterogeneous catalysts and to develop a mechanistic understanding of large scale molecular systems. Students will use the software tools for a variety of projects.
Develops six computer-based laboratories for a new course directed at non-science majors: "The Origins of Life," which deals with the physics and chemistry underlying life as we know it on Earth. A major theme of these laboratories, most of which will use existing software adapted for instructional purposes, will be the roles of computing and imaging in scientific investigation.
Develops software that allows real-time reconstruction of two and three dimensional image series as they evolve dynamically. The software will be used for lecture-presentations in courses on dynamics and will be incorporated into computer-based laboratories for student use.
Develops a strategy for studying major American literary texts in which Internet resources and tools are used extensively by students for study and research. Particular attention will be paid to the role of images in literary analysis.
Develops a hypertext-based interactive laboratory manual that will introduce students to laboratory equipment and techniques for configuring experiments; it will also include examples and simulations of related experiments and relevant background study materials. The manual will be designed to be compatible with a national hypermedia resource for teaching and learning physics called CUPLE ("Comprehensive Unified Physics Learning Environment").
Develops ways of using new media technologies to study a new cultural practice -- electronic authoring and publishing -- and to evaluate the impact of multimedia and hypertext as vehicles for organizing and presenting knowledge. The project will result in a new course, "The Rhetoric of New Media," which will address these issues while providing students with experience in reading, producing, and evaluating new media documents.
The Culpeper Project is co-sponsored by CIT and the Dean of the College
Office. It funds several individual faculty projects that increase the
use of digital images for teaching and learning.
Projects were selected by a faculty committee for support this year. For
information about the Culpeper Project contact
Diane Balestri at (609)258-3322 or balestri@Princeton.EDU
Last updated: 8/25/95