var x {1..2}; minimize obj: 100*(x[2] - x[1]^2)^2 + (1 - x[1])^2 ; subject to constr1: x[1]^2 + x[2] >= 0; subject to constr2: x[1] + x[2]^2 >= 0; subject to constr3: -1/2 <= x[1] <= 1/2; subject to constr4: x[2] <= 1; let x[1] := -2; let x[2] := 1; #printf "optimal solution as starting point \n"; #let x[1] := 0.5; #let x[2] := 0.25; solve; display x; display obj; display obj - 1/4;