var x {1..3}; minimize obj: x[1]^2 + x[2]^2 + x[3]^2 ; subject to constr1: x[1]^2 + x[2]^2 <= 1; subject to constr2: 1 <= x[1] <= 10; subject to constr3: -10 <= x[2] <= 10; subject to constr4: -10 <= x[3] <= 10; let x[1] := 1; let x[2] := 1; let x[3] := 1; #printf "optimal solution as starting point \n"; #let x[1] := 1; #let x[2] := 0; #let x[3] := 0; display obj; solve; display x; display obj; display obj - 1;