Players must specify the race, class, and religion of their characters. Only certain combinations are allowed. There are four races available to players at PrinceCon
| Fighters | All races |
| Scouts | All races |
| Clerics | All races, but note racial religion restrictions below. |
| Mages | Humans, Elves |
| Fighter-Mages | Elves |
All religions are open to followers of all races. However, only certain races may become Clerics of certain religions.
| Humans | All but Daglir |
| Elves | Danu, Carrunos, Hermit, Samwise |
| Dwarves | Daglir, Leo, Carrunos, Samwise |
| Hobbits | Janda, Hermit, Danu, Samwise |
Characters begin with 24,000 experience points. If a character dies, the next character will get one half the experience points the previous character had when it died. All numbers in the following chart are in thousands.
| Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | + |
|---|---|---|---|---|---|---|---|---|---|---|
| Human Fighter | 2 | 4 | 8 | 16 | 32 | 64 | 120 | 240 | 360 | 120 |
| Dwarf Fighter | 2.5 | 5 | 10 | 20 | 40 | 80 | 150 | 300 | 450 | 150 |
| Hobbit Fighter | 2.5 | 5 | 10 | 20 | 40 | 80 | 150 | 300 | 450 | 150 |
| Elf Fighter | 3 | 6 | 12 | 24 | 48 | 96 | 180 | 360 | 540 | 180 |
| Human Mage | 2.5 | 5 | 10 | 20 | 40 | 80 | 150 | 300 | 450 | 150 |
| Elf Mage | 3 | 6 | 12 | 24 | 48 | 96 | 180 | 360 | 540 | 180 |
| Human Cleric | 2 | 4 | 8 | 16 | 32 | 70 | 150 | 300 | 450 | 150 |
| Other Clerics | 2.5 | 5 | 10 | 20 | 40 | 90 | 180 | 360 | 540 | 180 |
| All Scouts | 1.5 | 3 | 6 | 12 | 24 | 50 | 100 | 200 | 300 | 100 |
| Elf F/MU | 5 | 10 | 20 | 40 | 80 | 160 | 300 | 600 | 900 | 300 |
Each requisite is determined from a distribution appropriate to the character's race and class (and religion, if a cleric). Substandard characters are rejected by the computer.
All first-level characters are given hit points equal to the maximum of the hit die of their class. Hence, 1st level fighters have 8 hit points, plus their constitution bonus, if they have one. Subsequent levels add normal hit dice.
Zero hit points means that one is unconscious, while negative hit points means that one is dead. A character dies at the end of the phase in which he is reduced below zero hit points. Thus, a fighter killed in Melee Phase may not be cured in Clerical Spell Phase.
Wounded characters will recover one hit point for every eight hours of uninterrupted sleep. All damage, level drain and most other effects will be restored automatically when you return to Hireling Hall; however, Raise Dead is not available.
Last Modified on August 28, 1995.
ammulder@princeton.edu