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Clerics

Clerics may be of any race, although certain races are restricted in choice of religion. Their hit dice are d6. Clerics may wear armor appropriate to their religion. They may not use shields unless specifically allowed in the individual writeups.

Casting of Clerical Prayers

A cleric casts spells by praying to his god for a desired effect, hence, we generally refer to them as "prayers". Each religion has a list of such prayers which are granted to all clerics of sufficient level. Only a limited number of prayers can be granted per day, however, which is represented by the cleric's prayer point allotment. Each day at dawn (dusk for Carrunos clerics) the cleric will receive a number of prayer points equal to his wisdom. A cleric will never have more points available than his/her wisdom. each prayer costs a number of prayer points according to the table below. If no cost is listed, or if the cost would exceed the prayer points remaining, the prayer may not be cast.

Prayers are normally cast in the Clerical Spell Phase, and take effect in order of increasing prayer point cost. If a cleric suffers any damage before the phase in which he casts, he may not cast a prayer during the round. Although a prayer cannot normally prevent the casting of another prayer in the same phase, the effects may depend on the order. For example, a Resist Causes would modify a Cause Wounds only if it went into effect first.

Clerical Prayer Costs

Prayer Level Level of Cleric
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
1 6 4 3 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1
2 - 10 6 4 3 2 2 1 1 1 1 1 1 1 1 1 1 1
3 - - - 10 6 4 3 2 2 1 1 1 1 1 1 1 1 1
4 - - - - - 10 6 4 3 2 2 1 1 1 1 1 1 1
5 - - - - - - - 10 6 4 3 2 2 1 1 1 1 1
6 - - - - - - - - - 10 6 4 3 2 2 1 1 1
7 - - - - - - - - - - - 10 6 4 3 2 2 1
8 - - - - - - - - - - - - - 10 6 4 3 2
9 - - - - - - - - - - - - - - - 10 6 4

Casting Requirements

A cleric must be able either to speak or to move his hands to pray, so a bound and gagged cleric may not cast. Some prayers (such as sticks to snakes) require material components. The cleric does not automatically have these items. If a cleric is in some way inhibited from casting a prayer that requires words, components, etc. he may not cast it at any prayer point cost. All clerics carry consecrated holy symbols with them, and these are normally considered necessary to cast prayers. The Gamesmaster may, at his discretion, prohibit a cleric who has lost his symbol from casting any, some, or all prayers (except, of course, for Consecrate Object) until he obtains or consecrates one.

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Last modified on September 3, 1995.

ammulder@princeton.edu