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Clerical Prayers (D)

Danu's Mantle N

This spell increases the recipient's level by N for purposes of saving throws and hit points (only). Any damage suffered during the spell duration comes out of the "extra" hit points first, although the spell does not heal any existing damage on the character. Recipient may voluntarily delay the start of the spell duration for up to 1 turn after casting. This is a Bless-type spell. Followers of Danu gain bonuses as though N were N+1.

ZOE: one creature; Range: touch; Duration: 6+L rounds plus delay; ST: none

Darkness

This prayer, cast upon some object, causes it to emanate darkness as a torch does light. The darkness will be total for about 1/2", and then will thin out until it becomes only a greying effect at 1". In the region of totality, it can only be negated by magical means. The caster cannot see in it. A Light spell will negate Darkness in the overlapping area and vice-versa.

ZOE: 1" sphere; Range: 6"; Duration: standard; ST: none

Dawn

This prayer is identical to a Continual Light but with all the attributes of full daylight.

De-were N

This will compel lycanthropes of up to N+2 hit dice to return to their humanoid form for the duration of the spell. The lowest levels will be affected first, until N+1 creatures have been affected. Those of N hit dice and less do not get a saving throw, otherwise it is spiritual.

ZOE: 2" cone; Range: none; Duration: 6+L rounds; ST: special

Detect

These prayers allow the caster to perceive objects hidden or distant, or to ascertain some quantity or fact. There are four different modes, and each of the Detect spells will specify which mode it can use. Some give the caster a choice.

Type I
Reveals information about the location of the recipient.

ZOE: one creature; Range: touch; Duration: standard; ST: none

Type II
Must be cast on a specific target, who gets a spiritual save. A successful save seems the same as if there were nothing to detect.

ZOE: one creature; Range: 6" LOS; Duration: momentary; ST: Spiritual

Type III
The caster picks a center for the ZOE (not necessarily in LOS) and gets a yes/no answer to the question, "Is X in the ZOE". There is no save. The ZOE is a sphere of up to 3" radius.

ZOE: see above; Range: 36"; Duration: momentary; ST: none

Type IV
The caster learns the direction to all sources of X within range, and also learns the direction to the largest source, if applicable. There is no save.

ZOE: self; Range: 6"; Duration: momentary; ST: none

Detect 10'r N

This prayer allows a caster to grant any Detect he can throw of level N to everyone within 10' of him at the time of casting. If the caster dies, the prayer ends. If a Detect has multiple modes, each recipient may choose which he wishes to use.

Detect Altitude

Generic spell type Detect. Tells the caster the elevation above sea level at his present location. Type I. Outdoors only.

Detect Animal

Generic spell type Detect. The caster may look for any particular kind of animal. He may select any taxon from species up to kingdom. Types III or IV.

Detect Battle

Gives the caster the direction to the nearest melee.

ZOE: self; Range: 24"; Duration: momentary; ST: none

Detect Curse

Generic spell type Detect. This prayer informs the caster what, if any, curses lie upon a person, place or thing. Curses are routinely concealed. In this case a level-vs-level battle is needed to determine if a curse exists, and a second to determine the curse. Type II, but can also be cast on objects or places.

Detect Depth

Tells the cleric the depth below ground level at his present position. Type I. Indoors only.

Detect Disease

Generic spell type Detect. Tells the cleric about the presence of disease in a person, and the nature of and prognosis for the disease. Type II. Only unwilling victims get a save.

Detect Evil

Generic spell type Detect. Type II, III, or IV. This will identify a target as evil or reveal the presence of evil. Evil will always include demons and undead, and is as defined by the religion. For example, a Good Sam will detect creatures of violence as evil, while Jandas will detect illusions as evil. However, the spell will only detect magical effects. A bunch of angry orcs, however unfortunate for the lone Good Sam, are not evil unless somehow enchanted.

Detect Food

Generic spell type Detect. Type III or IV.

Detect Guilt

This will indicate if a person is guilty of a particular evil act. It will not work on a soulless or conscienceless being. A successful saving throw is indistinguishable from a negative result. Once a character has saved, he will continue to save vs all subsequent detects on the same subject. Type II.

Detect Hostility

This will reveal if a creature is willing to engage in combat at the time. It will not reveal with whom the creature wishes to fight. Creatures acting defensively are not generally hostile. Type II.

Detect Illusion

This will reveal if any particular thing is an illusion, magical or otherwise. If a magical illusion is involved, it gets a saving throw as the caster would have had at the time of casting. Type III.

Detect Intent

Generic spell type Detect. This will reveal if a being has a strong purpose at the moment, and if so, the general nature thereof. Type II.

Detect Level

Generic spell type Detect. This will reveal the level or hit dice of one creature in LOS. Type II.

Detect Library

A Detect-type spell. It gives the direction to the nearest collection of books, scrolls, or other documents within range.

ZOE: self; Range: 24"; Duration: momentary; ST: none

Detect Lie

Generic spell type Detect. This will indicate if the target is telling a deliberate untruth. It will not reveal errors, omissions, or clever half-truths. A successful save is indistinguishable from a negative result. Type II.

Detect Magic

Detects magic in effect within range in LOS, be it spell or item or prayers. It does not detect Concealed Magic. Magic simply glows; the spell offers no analysis, although it will tell prayers from spells and items, and will reveal the religion of detected prayers.

ZOE: self; Range: 6"; Duration: 6+L rounds; ST: none

Detect Metal

Generic spell type Detect. The cleric must specify any one type of metal (e.g. Iron, Copper, Aluminum). Alloys may not be selected, but their component parts may. Enchanted metal will only be detected if the cleric wins a level-vs-level battle with the enchanter. Type III or IV.

Detect Mineral

Generic spell type Detect. The cleric must specify any one type of gem, mineral, or stone (e.g. Diamond, Granite, Marble, Ferrite). Type III or IV.

Detect North

Generic spell type Detect. The true direction of North is revealed. Type I.

Detect Oathbreaker

Generic spell type Detect. This prayer will reveal the presence of a perjurer, or anyone who has broken an oath and not expiated his sin. If cast at a target in contact with the cleric, saving throw is at -20%. Type II.

Detect Person

Generic spell type Detect. This will detect living humanoids. Type III or IV.

Detect Plants

Generic spell type Detect. Identical to Detect Animal but detects plants instead. Type III or IV.

Detect Poison

Generic spell type Detect. This will reveal the presence of toxic substances not in a living being. Type III or IV.

Detect Poisoning

Generic spell type Detect. This will reveal if a living being is suffering from poison. Type II. Only unwilling victims get a save.

Detect Possession

Generic spell type Detect. This will reveal a second personality or influence in living being. Examples are Demonic Possession, Magic Jar, Charm, etc. Type II. The possessing being gets the saving throw, at -20%.

Detect Prayer

Detects prayers and clerically summoned beings in effect within range in LOS. It does not detect Concealed prayers. Prayers simply glow; the spell offers no analysis, save that it will reveal the religion of detected prayers.

ZOE: self; Range: 6"; Duration: 6+L rounds; ST: none

Detect Protection

Generic spell type Detect. It will reveal all protection or resistance items or prayers presently in effect. Type II, but can also be cast on objects.

Detect Religion

Generic spell type Detect. This will reveal the subject's god. Type II.

Detect Secret Doors

Generic spell type Detect. If the caster looks at a secret door while this prayer is in effect, said door will be obvious to him and continue to be obvious thereafter. Type IV.

Detect Substance

Generic spell type Detect. The caster may pick one non-magical, non-living substance to detect. For example, one could look for wine, salt, meat, iron, rubies, or tin. One could not look for jewelry, living flesh, or an artifact. Type III or IV.

Detect Thickness

This tells the cleric the thickness of the object touched, up to 6".

ZOE: one object; Range: touch; Duration: momentary; ST: none

Detect Traps

Generic spell type Detect. This will reveal the presence of the trap nearest to the center of the ZOE and its general nature. Type III or IV.

Detect Undead

Generic spell type Detect. Type III or IV. Type IV will also indicate the type of the detected undead.

Detect Water

A Detect-type spell. It will reveal the presence of water as per a Type III or IV detect. If used outdoors, it can be used to locate the nearest potable supply, and it then has a range of L miles.

ZOE: self; Range: see above; Duration: momentary; ST: none

Detect Were

Generic spell type Detect. This will detect the condition of lycanthropy whether or not the disease is active. It will not indicate the type of lycanthrope. If used against a single target in LOS, there is no saving throw. Type III or IV

Disguise

The cster may change the recipient's appearance so that he looks like someone else. The being imitated must be a member of a humanoid species of similar size. There is no saving throw against being fooled. In order to fool a member of the species concerned that the recipient is a particular member of that species, the caster must be a member of that species himself, and the caster must have had a chance to carefully study the model. This spell only affects visual details. Ventriloquism may be used to imitate voices.

ZOE: one creature; Range: 1"; Duration: 6 x L hours; ST: none

Disintegrate

This will disintegrate an inorganic or dead wooden object. Magical objects get a saving throw. The object must be less than 50 x L pounds.

ZOE: one object; Range: touch; Duration: instantaneous; ST: physical

Dispel Evil

The caster may attempt to dispel an evil enchantment, or to dismiss a summoned creature below the level of Demon. The standards for evil are those of the cleric's religion. The result is scored as a level vs level battle. If the cleric could attempt Dispel Magic, Dispel Prayer or Remove Curse against the same enchantment, give +3 levels. Only one attempt may be made by any cleric to dispel one enchantment.

ZOE: one object, creature or enchantment; Range: 12"; Duration: permanent; ST: level vs level

Dispel Illusion

The caster may attempt to dispel one illusion. If the caster has clearly identified the illusion, success is automatic.

ZOE: one object, creature or enchantment; Range: 12"; Duration: permanent; ST: level vs level

Dispel Magic

This permanently breaks magical spells and prayers. It cannot be used on items. The chance of success is as per a level-vs-level battle. Attempts against clerical prayers take a -3 penalty to the caster level. If the cleric fails to dispel a spell, he does not get a second chance until higher level. This spell will exorcise possessions by demons, spirits, etc., with the level of the possession being the level of the possessor +3.

ZOE: 10 foot or 1" sphere at caster option; Range: 6"; Duration: momentary; ST: level vs level

Dispel Permanence

This prayer negates the effect of a Permanent Spell. A level vs level battle is fought without the level boost of the permanent.

ZOE: one object, creature or enchantment; Range: 12"; Duration: permanent; ST: level vs level

Dispel Prayer

This spell will attempt to dispel all clerical prayers within the ZOE. Each prayer gets a level-vs-level battle. The caster has a -2 level penalty to dispel prayers of different religions.

ZOE: 10 foot or 1" sphere at caster option; Range: 6"; Duration: momentary; ST: level-vs-level

Dispel Undead N

This will destroy undead creatures of up to N-1 hit dice automatically and of N hit dice with a saving throw. At most 10 x (N-1) total dice can be affected (minimum of 5), and if there are more undead than the prayer can handle, it starts with the lowest levels. Strongly controlled undead may benefit from their master's ST.

ZOE: Sphere up to 6"; Range: 12"; Duration: permanent; ST: Spiritual

Divine Audience

The character may have an audience with his deity. The awesome power of this prayer is easy to see, so it should be used with care. The form of the questions and answers are unlimited, but the god is under no compulsion to answer. Use of this prayer will cause a Toll with ten times normal range, and be otherwise detectable.

ZOE: one cleric and his god; Range: unlimited; Duration: 1 turn; ST: none

Divine Guidance

Similar to a Commune, the caster may ask whether a course of action is advisable as stated. The gamesmaster should give a yes/no or a one word answer as appropriate, based on his full knowledge. "No answer" should be a rare event.

ZOE: any one question; Range: n/a; Duration: one minute; ST: none

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Last Modified on September 10,1995.

ammulder@princeton.edu