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Clerical Prayers (E)

Ear of the Hermit

The caster touches a spot on a wall, floor, or object. The spot will hear and record all that the caster could hear and record if personally present. The Ear may be noticed by any Hermit cleric, and if he touches it, he may play back all or part of what has transpired, much as a player might use a tape recorder (including the fast forward, rewind, etc.).

ZOE: Earshot; Range: contact; Duration: One Month; ST: none

Earthquake

This prayer creates tremors over a wide area, which will measure 1/2L on the Richter scale. The central 6" x 6" will be the epicenter, and such an area will develop cracks which will swallow 1 in 6 creatures under fourth level, and small buildings will be toppled. The rest of the ZOE will suffer glass breakage and a lot of scared animals and peasants. Underground complexes will be harder hit.

ZOE: L square miles; Range: 24" to epicenter; Duration: 1 turn; ST: none

Eidetic Memory

This prayer enables a cleric to recall exactly at a later time what transpired during the prayer duration. It is especially useful for reproducing documents. The memory is permanent.

ZOE: self; Range: as senses; Duration: L minutes; ST: none

Elemental Bolt

Cleric can project a blast of fire, ice, or lightning at a single target. The blast hits any target as per AC9; damage is d8+L. There is no saving throw, but the relevant Resistance provides complete protection. The spell has no effect if the "to hit" roll fails, there is no collateral damage or mistargeting.

ZOE: One target; Range: (6+L)"; Duration: momentary; ST: none

Empathic Cure

Generic spell type Cure. Except that the range of this spell is touch. It will transfer points of damage from the target to the caster, curing three points of damage off the target for every two points transferred. Transfer continues until either the target is fully cured, or the caster is at 0 H.P. Only damage present on the target before the current Clerical Spell Phase can be cured.

ZOE: one patient; Range: touch; Duration: momentary; ST: special.

Enchant Armor N

Makes one piece of armor magical and +N in all respects. May only be cast on leather, chain, or plate armor. It will not work on more than one piece of armor per person. It will not work on already enchanted armor. It will stack with Bless-type spells.

ZOE: one piece of armor; Range: touch; Duration: 1 turn; ST: none

Enchant Weapon N

Makes one weapon magical and +N in all respects. It will not work on weapons which are already enchanted, nor on weapons which have had the mage spell Flame Weapon cast on them. This spell will stack with Bless-type spells.

ZOE: one weapon; Range: touch; Duration: 1 turn; ST: none

Enhance Gem

By polishing, finishing, and removing flaws, this spell will double a gem's value. It may only be cast on a gem once ever. GM's option whether a given stone has already been enhanced or not. The spell has no effect on gems which are magical or are already perfect.

ZOE: one gem; Range: touch; Duration: momentary; ST: none

Enhance Weapons N

This does not add to a weapon's chance to hit, but it allows a weapon to hit creatures which could only be hit by +(N-2) magical weapons. (N=1 hits things vulnerable to non-magical silver weapons)

ZOE: all weapons in range; Range: 1"; Duration: standard; ST: none

Entangle

The caster causes plants in the ZOE to grow and attempt to grab those within. Movement in the area will be difficult. Some plants are necessary, though anything from grass to a tree will work. During the first melee round the plants are growing, and no save need be made. From then on, the plants will attempt to grab one victim per round, in the Clerical Spell Phase as long as the caster concentrates. A physical save must be rolled for each attempt. If the save is failed, the victim is immobilized and must be cut free or attempt to break free as per opening a door with strength. The latter may be attempted once per round. Verbal spells will not be disrupted. Damage to the caster negates the spell.

ZOE: "5'; Range: radius; Duration: circle"; ST: 12" concentration Physical

Enter Plant

The cleric may merge his body and life force with that of a plant. He may end the prayer at any time by leaving the plant. The cleric shares the fate of the plant until he does so; if the plant takes damage, the cleric will receive proportional damage. He will retain his senses and sentience. Should he fail to leave by the end of prayer duration, he will be trapped until freed by a Danu cleric of higher level. Only one cleric may enter a given plant at a time. Other Danu clerics who have this spell will notice when this spell is in effect and may attempt to force the cleric out of the plant by entering it themselves, triggering a level-vs-level battle, unless the cleric in the plant concedes.

ZOE: one plant; Range: contact; Duration: standard; ST: none

ESP

This prayer allows the caster to perceive one target's surface thoughts clearly. He will not gain secret information unless it is being thought about at the time.

ZOE: one target; Range: 12"; Duration: standard; ST: spiritual

Extended Detect

This prayer, cast at the same time as a Detect for the sum of the prayer point cost with no extra time spent, causes the duration to increase to one day. The caster may move around detecting everywhere.

Eye of the Hermit

Identical to Ear of the Hermit, except that sight is involved. The cleric must choose the eye's orientation.

Eyes

This spell allows the caster to see from the position of the target. If the target is animate, then the caster can see out of its eyes as well as it can see. If the target is inanimate and does not have eyes, then the caster can see from the object in all directions as well as the caster can see. The target must be in range at the time of casting; afterwards the caster may move as far away as he wishes. The caster must decide each round whether he is seeing out of his own eyes or using the vision of the spell.

ZOE: one target; Range: 6"; Duration: standard; ST: none

Eyes of Animals

Generic spell type Eyes. The caster can see through the eyes of an animal.

Eyes of Stone

Generic spell type Eyes. The caster can designate a point in a stone that he will be able to see out of. However, the caster may only use the sight when he is touching stone that is connected to the ZOE.

ZOE: one point of stone; Range: touch; Duration: standard; ST: none

Eyes of Trees

Generic spell type Eyes. The caster may pick a tree to see from. He gains vision in all directions.

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Last Modified on September 10,1995.

ammulder@princeton.edu