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This prayer will cause all objects, including invisible ones, within the ZOE at the time of casting to glow with an eerie light. They will continue to glow after leaving the ZOE. The light is too dim for illumination, but it allows the objects to be seen.
ZOE: 3" sphere; Range: zero; Duration: standard; ST: none
This prayer combines the effects of Resist Cure Wounds and Resist Cause Wounds throughout the ZOE. It must be cast before the cleric enters melee.
ZOE: 3" sphere moving with cleric; Range: zero; Duration: one battle; ST: none
As Fear Foes, but only non-sentient animals (not monsters) are affected.
All those of level L or lower failing to save will attempt to flee or to get as far away as possible from the caster. They are afraid until they make a successful saving throw. Each will get additional chances to save at intervals of 60/T melee rounds, where T is his level. Victims will use magical means of fleeing (e.g. teleport) if they are available and preferable. There is a 60% chance, minus 10% per level of the victim, that a victim will drop whatever is in his hand when hit by the Fear Foes. This will not apply to items that can speed the victim from the scene. Also it will not apply to Magical Items that may not normally be dropped such as cursed items or intelligent weapons that make their control rolls. A creature controlled by an outside source (ex. a magical sword) is immune.
ZOE: 6" cone; Range: none; Duration: until a successful save; ST: Mental
This can be cast only on Leo followers before they go into battle. It cannot be cast if battle is not imminent, and the spell will be negated if the recipient does not enter battle at the first opportunity, or if the battle ends before he enters melee. It gives +(5 x N)% to hit, +N damage, and +5% to all ST.
ZOE: one person; Range: contact; Duration: one battle; ST: none
This is identical to Fight Like a Lion N, but it will affect as many Leos as the caster can touch in ten melee rounds.
A Cleric normally can gather enough herbs in one hour to supply a full day's casting of herb-dependent spells, and preserve them such that they will keep indefinitely. About 7 days' worth of herbs can usually be carried without becoming a burden (i.e. affecting pack limits.) Normally, unless traveling in a desert, deprived of personal belongings, or making very heavy use of herb-dependent spells, a Cleric will be able to renew supplies as they are used without the need of careful bookkeeping.
This spell also allows rapid gathering if circumstances requires such. The recipient, if not a Danu Cleric, will be able to collect herbs as per a cleric of level L. If a Danu Cleric, the recipient will collect herbs at L+1 times the usual rate. The recipient will be led to the nearest, heaviest concentrations of sacred plants regardless of obstacles or magical or mundane concealment, and the plants harvested will all grow back within 24 hours unless completely uprooted (which recipients of the spell will instinctively avoid.)
ZOE: one person; Range: touch; Duration: until recipient stops collecting; ST: none
This prayer is simple. The cleric points at a victim. He saves or dies.
ZOE: one victim; Range: 12"; Duration: permanent; ST: Spiritual
This spell allows the cleric to turn a single living creature into stone. Larger than man-sized creatures get a +10% to their save.
ZOE: one creature; Range: touch; Duration: permanent; ST: Physical
This spell creates a dense, damp cloud of fog that obscures vision to 3'.
ZOE: 20 foot cube; Range: 3"; Duration: standard; ST: none
This prayer allows the cleric to foresee and forestall trouble. Once during the duration of the prayer, the cleric may "back up" the party by L melee rounds, but not earlier than the round after the spell was cast. The cleric may change his actions, but all other players' actions must remain the same unless there are clear grounds to change them. Unless the party takes a significantly different course of action all rolls will remain the same. This spell may not be used in concert with any type of divination spell.
ZOE: caster; Range: zero; Duration: standard; ST: none
This prayer is very simple. The cleric points at a victim and he dies. The target must win a level vs. level battle to get a chance to save.
ZOE: one victim; Range: 24"; Duration: instant; ST: special spiritual
This prayer is simply very powerful. The cleric waves goodbye at a number of people. They die. Victims must win a level vs level battle to get a chance to save.
ZOE: 3" radius; Range: 12"; Duration: instantaneous; ST: special spiritual
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Last Modified on September 10,1995.
ammulder@princeton.edu