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This prayer provides immunity to all forms of fire, both ordinary and magical, including Red Dragon's breath and Balrog immolation. After contact with any magical fire, the prayer will end, except that it will continue to provide Resist Fire against one immolating opponent if the first magical fire was immolation.
ZOE: one person; Range: contact; Duration: one day; ST: none
This prayer is the most powerful version of Magic Resistance It provides 100% protection.
ZOE: one creature; Range: touch; Duration: standard; ST: none
This prayer provides immunity to all forms of poison, both ordinary and magical, including Green Dragon's breath and Phase Spider poison. After contact with any magical poison, the prayer will end.
ZOE: one person; Range: contact; Duration: one day; ST: none
The cleric will have infravision, as does a Dwarf or Elf. He will be able to see in ordinary darkness by seeing infrared rays.
ZOE: self; Range: as sight; Duration: L hours; ST: none
Cast on a person or object, all MU spells cast from within the ZOE must undergo a level-vs-level battle to succeed. In addition, if cast on a person, he gets a ST, but if he fails, all spells he casts are doomed to failure. If he saves, the prayer has no effect whatsoever.
ZOE: 3" radius about a person or object; Range: 12"; Duration: standard; ST: Spiritual
Will compel the target to remain stationary and answer any questions asked by the caster, fully and truthfully (to the best of his knowledge). This prayer is broken if either the caster or the subject takes any damage. A subject who saves is immune to further inquisition from that caster for the remainder of the day.
ZOE: one target; Range: 1"; Duration: 6+L melee rounds; ST: Spiritual
This prayer creates a horde of small flying insects. The cloud of bugs is stationary, filling the ZOE. The cloud limits visibility to 3" and causes great discomfort, although no actual damage, to those within it. Beings of 2 or fewer dice will always attempt to flee the cloud, as will those with 5 or fewer who fail to save (vs. spiritual). A Cloudkill, smoke, or wind of greater than 20 MPH, will dissipate the cloud. This spell may only be cast outdoors.
ZOE: cloud 12" radius, 6" high; Range: 36"; Duration: L hours; ST: special
The cleric will be able to simultaneously understand all the languages about him. The level of understanding will be that of a native speaker.
ZOE: self; Range: hearing; Duration: standard; ST: none
As Speak with Dead, except that questions must be answered in full and truthfully.
ZOE: one dead body; Range: 1"; Duration: 10 minutes; ST: none
The cleric will be able to, upon examining evidence of wrongdoing, be able to tell one of the following: The name(s) of the culprit(s), the method of the crime, the mode of escape, or the motive. This last is subject to the saving throws of the culprits. The investigation must proceed within (L-B) days of the event.
ZOE: vicinity; Range: zero; Duration: one hour; ST: Mental
Caster calls forth an elemental; a natural source of its element must be in the vicinity. Air elementals cannot be invoked underground or under water, even if the caster has air to breathe. Earth elementals cannot be invoked unless the caster is touching natural soil or rock (not worked architectural stone or brick). Water elementals require at least a small creek, and fire elementals a free-burning fire. The elemental that appears will range from 8 to 16 HD depending on how dominant its element is in the environment. Air elementals will be strongest high in the air, Wind Walking or Flying or on a windblown mountain summit; Earth Elementals will be strongest far underground, Water when far out to sea, etc.
Unlike the mage spell Conjure Elemental, the elemental is NOT under the invoker's control; however, it is no worse than neutrally disposed toward the invoker and can usually be persuaded to perform some not-too-onerous task. Elementals will be more kindly disposed to invokers who can provide things they covet: rare or magical stones for Earth; pure water, preferably consecrated, from sacred springs for Water; flowers and scents gathered from consecrated groves for Air; abundant fuel or rich incense for Fire.
No concentration is required, as the elemental is not under outside control. Multiple invocations within 24 hours will tend to annoy an elemental. This spell requires only normal casting time: the elemental will arrive after 1d6 rounds, and subsequent bargaining may take a while. Elementals responding to this spell are considered followers of Danu for clerical prayer effects. Note: this spell can be cast from within a Protection from Elementals circle, and doing so is not considered insulting by the invokee -- indeed, it is commonly regarded as simple prudence.
ZOE: One elemental; Range: will appear within 1"; Duration: negotiable; ST: none
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Last Modified on September 10,1995.
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