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The recipient takes on the smell of a specific pack of animals or an animal that identifies its friends and foes primarily by smell. He will be treated as friendly, but may only communicate with the animals by actions. This spell may alternatively be used to place a hostile pack scent on a creature, thus causing the pack to act adversely to the creature.
ZOE: one creature; Range: 1"; Duration: standard; ST: Spiritual
Gives the recipient the combination of Enhance Hearing, Cat's Eye , and Bloodhound.
ZOE: one creature; Range: 1"; Duration: standard; ST: none
The cleric may cause waters to part, allowing passage dryshod. The water may not be deeper nor wider than the ZOE. The prayer may be ended at the cleric's discretion, and will end with his death.
ZOE: One body of water no more than L" across nor more than (L-B+1)" deep; Range: L"; Duration: standard; ST: none
Allows the recipient to move at full speed through natural obstructions such as heavy forest, underbrush, or swamps.
ZOE: one creature; Range: touch; Duration: standard; ST: none
This spell will open a hole in non-magical wood, stone, or earth. The hole is 6 feet wide by 8 feet high and is 10 + (5 x (L-B)) feet long. At the end of the spell, the hole closes from the center first, so there is a chance to jump out either side. The spell will not work on metal.
ZOE: see above; Range: touch; Duration: 6+L rounds; ST: none
Allows the recipient to move through confusing terrain without getting lost. He will keep his bearings, have a general idea of time, know which way is north, and be able to find objectives if he knows where they are. This spell is of reduced effectiveness against magically confusing terrain and Misdirection spells.
ZOE: one creature; Range: touch; Duration: standard; ST: none
All in the ZOE who fail to save will wish to lay down their arms and go home. They will not surrender, but both sides will wish to disengage. They will try to leave the field of battle, but will not leave their comrades behind to be slaughtered if unequal forces would remain. All prayers of discord, etc. will be negated automatically. Controlled beings will not be affected unless the caster wins his level-vs-level battle with the controller.
ZOE: L" radius; Range: L"; Duration: One Day; ST: Spiritual
This prayer makes a prayer last until dispelled. Any number of prayers may be made permanent, but no permanent may be thrown on any creature save the caster, and then only one may be in effect at any one time. A permanent prayer is twice the caster's level for all level-vs-level battles.
This spell allows the cleric to turn a single wooden object to stone. Magical items get a saving throw. This spell will affect a mass of wood of 10 x L pounds or less. Living creatures made of wood get a spiritual save for no effect.
ZOE: one object; Range: touch; Duration: instantaneous; ST: see above
The cleric may take the form of any nonmagical animal he chooses which is native to the region, although his mass cannot increase. He will take on the abilities and weaknesses of his new form, but will retain his human intelligence. He may fight in animal form if necessary, but may not cast spells. The cleric must make system shock roll to return to human form, with at most one such attempt per day.
ZOE: self; Range: none; Duration: variable; ST: none
The cleric takes on the form of any type of vegetation native to the area. He will have all the abilities, immunities and vulnerabilities of the plant, and he may not perform tasks impossible for the plant to perform. He retains his sentience and rudimentary forms of his senses. The cleric may end the spell at any time.
ZOE: self; Range: none; Duration: One Day; ST: none
The caster attempts to take control of the target's body. If he succeeds in a level vs. level battle, he will gain control of the body, including access to all memories. The victim will be fully aware but unable to do anything. The caster may not use spell abilities of the victim, but may use his own, providing the host body has appropriate hands and speech ability. If the host body dies, the caster will return to his own body if it is within 10 miles. If not, then the caster will suffer a normal death. The caster may end the prayer at will.
ZOE: one humanoid; Range: 12"; Duration: indefinite; ST: level vs. level
As per Possess but it only affects animals.
ZOE: one animal; Range: 12"; Duration: indefinite; ST: level vs. level
This prayer affects a doorway or gate so that it will indicate whether or not any person passing through is Evil by glowing red. The standards of the cleric's religion will be used to determine "evil" for this purpose. Unlike a Detect Evil an unexpiated evil history is sufficient. This prayer may not be made permanent.
ZOE: 2" x 2" max.; Range: contact; Duration: 1/2L hours; ST: none
The recipient of the spell gains the ability to leap up to 3" as a combat step, including up to 1" of vertical movement, attacking at the end of the move. The attack after the pounce is at +10% to hit and +2 damage. No bonus is gained when continuing combat against the same opponent, only when using the pounce to enter engagement with an opponent. The spell ends after the recipient has pounced L times. Unused pounces are lost if the duration expires.
ZOE: one creature; Range: touch; Duration: standard or L pounces; ST: none
The caster will be able to make a weather forecast at the time of casting which will be valid over the range for the duration given. Magical/Clerical means of modifying the weather are not taken into account, but the prediction is otherwise accurate.
ZOE: self; Range: 5 x L mi; Duration: 6 x L hours; ST: none
This prayer will keep organic material fresh and unrotted/unwithered. It will extend the 'life' of a dead body being held pending a Raise Dead. It will not reverse deterioration already present, but if used on an old book or scroll, it will prevent further damage if the item is carefully handled. One prayer will suffice for a group of similar objects, but dissimilar objects (a body and books) will require two castings.
ZOE: 20 x L pounds in a mass; Range: 1"; Duration: 1/2L days; ST: none
This allows the caster to receive visions of the fate of nations and races. The event foretold is under the complete discretion of the Gamesmaster, who should use the opportunity to give out information. If at a loss, the result can be something unintelligible, which will be made clear in time (when the GM figures it out.) The Gamesmaster should not feel compelled to give out any information which he would rather keep to himself, nor to speak on any particular subject. The character could easily foresee the fall of a kingdom which is a thousand miles away. Predictions should have a purpose, however. For example, the above mentioned kingdom may be able to repent and save itself. Generally, a prophecy entails an obligation to do something about it (e.g. to prophesy to the sinners). If this obligation is ignored, there is a 5% cumulative chance for each time that prophesy is used that the character will lose all clerical abilities until he meets it. Frequent use of this spell may result in the character's becoming a professional prophet -- the character thereupon becomes an NPC.
ZOE: self; Range: special; Duration: ten minutes; ST: none
This spell allows the cleric to create a non-movable 1" radius circular zone of protection, centered on the caster. The specified creatures may not enter the zone if they have N or fewer hit dice. If they have N+1 or N+2 hit dice, they may enter if they make a spiritual save, and those of greater than N+2 hit dice may enter freely. Protected creatures get +5 x (N/2)% to all saves vs. attacks from the specified creatures. All creatures engaging in melee with protected beings attack at -5 x (N/2)% to hit. Note that no protection is extended vs. missile weapons or magical attacks initiated from devices.
ZOE: 1" radius; Range: zero; Duration: standard; ST: Spiritual
Generic spell type Protection. The caster is protected from non-magic using, non-enchanted animals. This includes giant species, provided the giant species is not the product of enchantment. It does not include lycanthropes.
Generic spell type Protection. Elementals include all creatures that are completely made from one of the elements and which draw their power from the element.
Generic spell type Protection. Evil is as defined by religion, although Demons and Undead are usually evil. Good Sams will see violence and death as evil while Jandas will see illusions and traitors as evil. However, the evil must involve magic for the protection to function.
The cleric blesses a quantity of food and/or water, whereupon it becomes pure and wholesome. This blessing will render brackish water fresh. Otherwise it will only be effective on things which were once wholesome. It will unpoison food and/or water, but it will not render poison drinkable, nor render things edible which are intrinsically inedible.
ZOE: 10 x L pounds of food and water combined; Range: contact; Duration: permanent; ST: none
This spell will separate an ore into its elemental components. Up to 10 x L pounds of ore can be affected. The spell will not work on magical ore or metal that has already been worked.
ZOE: up to 10 x L lbs of ore; Range: touch; Duration: instantaneous; ST: none
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Last Modified on September 10,1995.
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