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The cleric may cause rain or snow to fall, or a storm to cease, sooner than it would normally. He may not cause weather for which the conditions do not exist within 10 x L miles, nor alter magical weather. The weather will take normal time to arrive and last for normal time.
ZOE: L mi radius; Range: 1/2L miles; Duration: One day; ST: none
This is identical to Raise Dead, but it affects only animals as defined in Charm Animals The Resurrection roll for an animal is 90%.
ZOE: one body; Range: 1"; Duration: permanent; ST: none
This prayer is identical to Raise Animal, except that the time to recover levels is measured in melee rounds instead of days. It is not possible to cast both spells within a week of one another.
ZOE: one body; Range: 1"; Duration: permanent; ST: none
The cleric points his finger at a dead humanoid body and says "Arise!" If the body makes a successful Resurrection roll, the person is alive, at zero Hit Points. He is first level and will regain one level per day until the patient is at full strength. The body cannot have suffered more than (L-B+1)^2 days of decay, or the attempt is doomed. No more than one attempt may be made per body.
ZOE: one body; Range: 1"; Duration: permanent; ST: none
This prayer is identical to Raise Dead, except that the time to recover levels is measured in melee rounds instead of days. It is not possible to cast both spells within a week of one another.
ZOE: one body; Range: 1"; Duration: permanent; ST: none
This increases the range of any spell of detection to 10 x normal range. It may be cast at the same time as the detect, or at any time within its duration and normal range. This spell may not be compounded with itself.
This will give the caster the ability to read one language, with a native's command of the language. Hermit Clerics gain a scholarly knowledge. Some ancient or arcane languages may not be amenable to this spell. This does not give the ability to write or speak the tongue.
ZOE: self; Range: as sight; Duration: 10 x L minutes; ST: none
This gives the ability to read the True Speech in which Magic is written. It is not necessary to use this spell to cast from a scroll, but it is necessary to know what spell the scroll contains. Without the use of this spell, True Speech will appear as meaningless blue waving lines.
ZOE: self; Range: as sight; Duration: 10 x L minutes; ST: none
Cleric brews a powerful aromatic preparation: casting time, maintenance, etc. exactly as described under Cure with Herbs. However, the preparation must be sealed into an airtight earthenware container (a small flask or pot will do nicely). Whenever the container is next opened, all living beings within L" will immediately be healed of 1d6 points of damage, unless they save vs. spiritual.
When cast:
ZOE: one dose; Range: touch; Duration: 2xL days; ST: none
When used:
ZOE: L" sphere; Range: centered on pot; Duration: momentary; ST: spiritual
Allows one recipient to regenerate one lost, crippled, or otherwise nonfunctional limb or organ. The cleric must gather new-fallen wood and carve or assemble it into a facsimile of the part to be regrown; this is then "grafted" onto or into the recipient's body at the appropriate location. Over the course of 1 day per level or hit die of the recipient, the wood will be replaced by living flesh and the body part will become functional. Gathering and shaping the replacement part will take from 1 turn to 1 full day, depending on the size of the part, the availability of wood, and the GM's judgement. Once the preparation is complete, the prayer takes 1 turn to cast. This prayer cannot be cast unless the recipient holds still for the Cleric to graft on the new part, which may involving cutting the recipient open with a knife; however, the grafting operation is always painless and non-damaging, no matter where the replacement organ is to be inserted.
ZOE: One living being; Range: touch; Duration: permanent; ST: none.
The cleric may attempt to remove one curse from a person, place or thing. Success is determined by a level-vs-level battle. The removal of cursed objects, dud items, etc. falls under this category. It is not necessary for the Curse to be an Evil one, but the cleric should be careful about removing curses of his fellow clerics. If there are multiple curses, the weakest will be removed first.
ZOE: one curse; Range: 12"; Duration: permanent; ST: level-vs-level
The target is made aware of his sins. If he elects to repent of them, and takes some immediate action to cease and/or expiate them (such as following Janda), then the prayer will have no further effect. Otherwise, the target will react in terror of the caster, and will have no thought but to get as far away as possible. On any subsequent encounter, the effect may be renewed without further action on the part of the caster, but in this case the target gets two saving throws: Spiritual and Mental. The effect may be overcome by an even greater fear, in which case the target makes all rolls at -10% because of the strain. (Level-vs-level is a good way to compare terrors.)
ZOE: one humanoid; Range: 36"; Duration: lasting; ST: Spiritual and/or Mental
These spells give protection from some force (e.g. fire). Protected individuals will take half damage from extraordinary or magical manifestations of the force (e.g. fireball, lava, red dragon breath, wall of fire) and no damage from normal manifestations.
ZOE: one person or thing; Range: 1"; Duration: standard; ST: none
These prayers have the effect of casting the appropriate resistance on everyone within ten feet of the caster at the time of casting. The recipients need not remain within the ten foot radius. The spell ceases to function if the caster dies.
Generic spell type Resist. Purple Worm digestion and certain extremely noxious substances qualify as magical acid.
Generic spell type Resist. This spells protects against Cause Wounds and Cause All spells.
Generic spell type Resist.
Generic spell type Resist. Crushing includes being buried alive, constriction, bearhugs, implosions, etc. It does not include blunt weapons.
Generic spell type Resist. Anyone affected by this prayer will be +10% to save and take -1/die from Cures Wounds and +10% to save against Cure All.
ZOE: one victim; Range: 6"; Duration: standard; ST: spiritual
Generic spell type Resist. Combines the effects of Resist Cold, Resist Fire, and Resist Lightning.
Generic spell type Resist. Combines the effects of Resist Cold, Resist Fire, and Resist Lightning for everyone within 10'.
Generic spell type Resist.
Generic spell type Resist.
The recipient gets an extra chance to save against all poisons. If there would normally be no saving throw, the subject gets the base saving throw for their level. It has no effect against poisons already in the target's body.
ZOE: one creature; Range: 1"; Duration: standard; ST: none
Generic spell type Cure. This restores one drained life energy level to one recipient. The level cannot be increased above the value before the drain took place. Alternatively, this will grant the equivalent of one day's rest to anyone requiring it.
This will automatically reverse spells of forgetfulness, possibly subject to a level-vs-level battle. Otherwise, it will restore full and vivid details of an event to the mind of the recipient. If the event is M months in the past, it will be recalled as if at only M hours after the event, and as if the event seemed important at the time. Memory will then fade as time progresses normally.
ZOE: one person; Range: contact; Duration: special; ST: none or level-vs-level
The cleric passes his hands over writing or an inscription, and the writing is restored to its condition of some time ago. The amount of regression is limited to 2^L years. If the writing was made at different times, the caster may choose the point to which to regress, but once restored beyond the date a writing was made, that writing is lost forever. If the writing is on a fragile or decayed surface, duration is only a turn or two. If the inscription is carved in granite, the effect will be permanent.
ZOE: (L-B+1)^2 square feet; Range: contact; Duration: special; ST: none
This prayer is cast at a recently dead body. It will bring the body back to life, subject to a resurrection roll, unconscious with negative hit points. The Gamesmaster should take note of any damage suffered after death, as well as any "overkill" the last round the body was alive. The person will remain in this coma until cured back to positive hit points, or until the spell ends. If hit points are less than or equal to zero at spell termination, the person dies again and cannot be resuscitated. The use of this prayer does not count against the resurrection limit.
ZOE: one body; Range: 6"; Duration: until 6+L rounds have transpired since death; ST: System Shock Roll to succeed
The caster can see into the past in a limited way. One object, chosen at the time of casting, may be viewed in pristine condition as when new. Events surrounding the object will not be viewed, but paint long missing would be seen. The object may not be regressed more than 2^L years, nor prior to the date of its last relevant deliberate alteration.
ZOE: one object; Range: 1"; Duration: standard; ST: Spiritual, if a magic item
This spell dispels all illusions within the ZOE. The ZOE must be centered on the caster and moves with him. Only illusions made permanent receive a level-vs-level chance to remain, and the caster uses 2 x L in such cases.
ZOE: L" radius; Range: zero; Duration: standard; ST: special
All objects in the ZOE are affected so that anyone in LOS will receive the same information as would be given by an Observe Magic cast on him. All level-vs-level effects use the caster's level.
ZOE: 12" radius; Range: 24"; Duration: standard; ST: level-vs-level if required
This forces an animal to allow others to ride it. An unskilled rider will be able to ride in uneventful movement, but combat or difficult maneuvers require some skill at riding. The rider may control the animal. The animal must of course be able to bear the rider. The definition of an animal is as per Charm Animals.
ZOE: one animal; Range: 3"; Duration: standard; ST: spiritual
This spell allows the recipient to move at double speed. This works for ground movement via legs only.
ZOE: one creature; Range: 1"; Duration: standard; ST: none
This spell is the Mass form of Run like the Wolf.
ZOE: one creature; Range: 1"; Duration: standard; ST: none
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Last Modified on September 10,1995.
ammulder@princeton.edu