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This must be cast in a substantial structure. Anyone who attempts to tell a lie within the ZOE must make a saving throw. If failed, the lie cannot be told and a second save must be rolled, this time vs Mental. If this is also failed, the would-be liar will blurt out the truth instead. No one is compelled to answer any questions.
ZOE: one room up to 400 sq ft.; Range: contact; Duration: L days; ST: first Spiritual, then Mental
So long as the cleric refrains from any offensive action, and so long as the prayer lasts, any creature must save in order to attack to cleric with missile, melee, or targeted spells. The caster is fully vulnerable to area spells.
ZOE: self; Range: n/a; Duration: standard, or until first offensive action; ST: Spiritual
This spell will make an inorganic structure water and air tight, even against extremely high pressures. The structure must be in otherwise good shape before the spell is cast, and though the seals will not break, if the pressure is sufficiently high the material the structure is made of may buckle or rupture.
ZOE: one structure fitting within a 10" cube; Range: touch; Duration: L days; ST: none
This spell will allow the recipient to detect all illusions within 6" LOS. This does not allow him to see through the illusion; he will will merely know that it is false.
ZOE: one creature; Range: 1"; Duration: standard; ST: none
This prayer negates the effect of Invisibility as regards being seen by the caster. If the invisible thing is in the dark or hidden, it must be spotted in the same manner as if it were visible.
ZOE: self; Range: as sight; Duration: L hours; ST: none
This prayer grants the power of a See Invisible to all within 10' of the caster. Wandering in and out of the ZOE will cause the power to appear and disappear. If the caster dies or stops the spell, all effect ceases.
ZOE: 1" radius moving w/caster; Range: zero; Duration: L hours; ST: none
Cleric will take on the appearance of a natural plant or animal not more than twice nor less than 1/4 her actual size. This is an illusion: caster's actual form and abilities are completely unchanged. The illusion will deceive sight, hearing, and smell, but not touch. While the spell will turn the sounds of the Cleric's movement into the natural sounds (if any) of the creature's movement, and further allow the Cleric to imitate the natural calls or sounds (if any) of the creature, the Cleric retains the ability to speak in her own voice at will. The caster may end this spell and resume her true appearance at any time.Taking actions that are impossible for the illusory shape (e.g. a rabbit turning a doorknob) do not dispel the illusion, but tend to raise suspicions anyway.
ZOE: self; Range: none; Duration: standard; ST: none
As per Shape Stone but the caster may affect metal instead.
ZOE: self; Range: none; Duration: standard; ST: none
When the cleric casts this spell, he may shape stone which comes in contact with his bare hands to one hand's depth from the original surface as if it were made of soft clay. Stone with any manner of permanent enchantment on it will not be affected by this spell. Changes worked by the cleric during the spell's duration are permanent.
ZOE: self; Range: none; Duration: standard; ST: none
This spell causes one inorganic, rigid, non-magical object to shatter into tiny pieces. The object must be less than 20 x L pounds.
ZOE: one object; Range: touch; Duration: instantaneous; ST: none
Suppresses all sound within or travelling through the ZOE. The caster may end the spell early, and it will cease if he dies.
ZOE: 15' radius moving with caster; Range: zero; Duration: standard; ST: none
Generic spell type Cure. Cast on up to L recipients, this will cause them to sleep very soundly for eight hours, at the end of which time two points of damage will be cured on each. The slumberers cannot be wakened by ordinary means, and if they are wakened by magical means, all benefits are lost. The cleric must touch all recipients within 2 rounds of casting the spell. He is responsible for his charges' safety while asleep. Only willing recipients may be affected.
ZOE: L persons; Range: contact; Duration: 8 hours; ST: none
Generic spell type Cure. Any disease(s) that the recipient has will progress at half rate.
ZOE: one person; Range: contact; Duration: one day; ST: none
Any poison in effect in the recipient's body will do half damage for twice as long. (i.e. 1 pt/2 rds using standard poison.) Non-damage poisons will progress at half rate.
ZOE: one person; Range: contact; Duration: one hour; ST: none
The cleric will be able to converse with any creature or thing as defined by the specific prayer. To others, the cleric will appear to be making unintelligible noises. Although the targets may often give the cleric a hearing, they are under no compulsion not to attack.
ZOE: self; Range: as speech; Duration: standard; ST: none
The cleric will speak in his own language, but all hearers in the spell range will hear him in their own native tongues. This is not an illusion.
ZOE: self; Range: 6"; Duration: standard; ST: none
The caster may speak and understand (but not read nor write) one language used by humanoids as would a native. Hermit clerics will get a scholarly understanding. The caster must be specific about the language he wishes to speak.
ZOE: self; Range: as hearing; Duration: standard; ST: none
Generic spell type Speak. The species of animals must be specified at the time of casting. Animal is as defined under Charm Animals. The animals in question will always give the cleric a hearing, unless pressed by fear, or attacked, or controlled. Add +2 to the caster's negotiation dice.
Generic spell type Speak. The cleric will be able to converse with a book as if it were a sentient creature. Books take on the personality of the authorial voice used to write them. The are long on "book learning", basically their own contents, but are only minimally aware of what goes on around them when closed. When open, they are fully aware, although they may not wish to tell. Not all books like to be wakened.
The caster may ask L/3 questions of the dead. The deceased may only answer yes or no. Their knowledge and inclination to tell the truth will be as it was at the time of death. The caster must be in the presence of the body, and the deceased cannot be dead for more than (L-B)^2 days, where B is the level at which the spell is first attained. Only humanoid dead may be affected by this spell.
ZOE: one dead body; Range: 1"; Duration: 10 minutes; ST: none
Generic spell type Speak.
Generic spell type Speak. Plants tend not to be overly intelligent, and they tend not to notice a lot of things. Then again, they notice a lot that people miss.
Generic spell type Speak. The caster may speak with any form of unhewn stone. Rocks have a very long perspective on the world, and tend to learn things from the surrounding rocks by osmosis, as ground water seeps. Bedrock would be aware of more than a garden stone, but its knowledge may be a thousand years out of date.
The spell is effective only upon a person who has the disease Lycanthropy, as a result of suffering more than half their total hit points in combat with a were creature. If the spell takes effect the subject will immediately assume were form and lose control over their actions, regardless of whether the moon is full. The cleric will not gain control over the subject.
ZOE: one victim; Range: 6"; Duration: immediate; ST: Spiritual
This prayer enables the caster to read, with the retention he would otherwise have had, at 20,000 words per minute.
ZOE: self; Range: as sight; Duration: 1/4 standard; ST: none
Generic spell type Cure. This spell will immediately kill any germs in a wound and eliminate any other agents which might impede the process of healing. This can also be used to sterilize a surface.
ZOE: L wounds on one individual; Range: contact; Duration: permanent; ST: see cure
The caster may turn one or more sticks into snakes. The size of the snakes depends on the size of the sticks used, with a huge limb becoming an eight, ten, or even fifteen HD snake, or a myriad of sticks becoming half hit die snakes. No more than L hit dice of snakes may be created, and no snake of less than one hit die may attack. If N snakes are created, each snake has a 1 in (N+1) chance of being poisonous. Standard poison gives a D6 surge if ST is failed, and continues for 2D20 melee rounds (roll secretly) giving one point per round, after which the victim has an opportunity to save again. If he fails, roll the 2D20 again. The snakes are under the control of the caster and can receive orders telepathically. The snakes return to sticks at the end of the duration.
ZOE: one group of sticks; Range: contact; Duration: two turns; ST: none
This spell turns a large area of stone into mud. It will not affect magical stone. The resulting mud will not hold its old form for very long, although objects will not instantly sink into it.
ZOE: up to a 3" cube; Range: touch; Duration: standard; ST: none
This spell makes a volume of stone of up to 4 cubic feet per level completely transparent. Metal in the ZOE will remain opaque. The shape of the affected volume may be chosen by the caster as long as it falls within the above volume limitation. Magical stone will not be affected.
ZOE: 4xL cubic feet; Range: touch; Duration: standard; ST: none
The cleric may alter weather patterns so far as to summon a small storm out of a cloudless sky. The storm will have high winds and a random direction, and will hit peak force in one hour. Snow, rain or hail may accompany the storm.
ZOE: 1 mile radius; Range: 1 mile; Duration: 12 hours; ST: none
Reduces the strength of a storm by 50%. Wind speed drops by 25%, precipitation by 50%, thunder and lightning by 75%. The ZOE may move with the caster.
ZOE: 1 mile radius; Range: 1 mile; Duration: 12 hours; ST: none
Target's Strength score increases by 1d6, 1d6+1 if a follower of Danu. This is equivalent to a mage's Strength spell for purposes of spell interactions and stacking. There is a saving throw for this spell: it may be cast over multiple rounds to reduce or eliminate the save as per Cures and Causes.
ZOE: One target; Range: touch; Duration: standard; ST: spiritual.
This spell summons animals from the mage Monster Summoning Tables Only those creatures marked as animals may be summoned from the lists. The caster may summon one Nth level animal, or may summon several lower level animals. The total number of levels of animals summoned cannot be more than N. For instance, a cleric casting Summon Animal V could summon a 5th level animal, or a 2nd and a 3rd, etc. The animals will appear due to their normal movement in Nd4 rounds. The caster may choose which animals are summoned, but only those animals appropriate to the terrain may be summoned. The animals have the equivalent of the mage spell Suggestion cast upon them, and will not do anything self-destructive. The animals will wander off at the end of the spell.
ZOE: one creature; Range: 1"; Duration: 12 rounds; ST: none
This spell will automatically counteract an Animate Objects, or it may be used to place a humanoid in a coma-like state. All life processes will appear to have ceased, and can only be detected by a cleric who wins a level-vs-level battle, or by undead controlled by such a cleric. The subject may live without food or water for the basic spell duration. Only the cleric placing the spell, or a cleric who knows the spell is in effect and wins a level-vs-level battle can awaken the subject.
ZOE: one humanoid; Range: 6"; Duration: L days; ST: voluntary only
This spell operates exactly like a Convert Weapon spell, except that the weapon will be physically transformed into a non-weapon magical item appropriate to its powers. Agricultural implements are preferred.
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