[Prev] [Religions] [Contents] [Next]

Brethren of the Stone

God: Daglir -- Principle: Stonework -- Symbol: Hammer and Anvil

Armor/Weapons: Plate/Standard Clerical Weapons

Special Powers and Restrictions: They may evaluate the worth of non-magical items, although with exceptional items they have only a 10%/level chance of being accurate.

Level I Level II Level III
Binding
Color Change
Consecrate Object
Detect Depth
Detect Magic
Detect Mineral
Detect Thickness
Enchant Armor I
Enchant Weapon I
Magic Resistance I
Sealing
Analyze Item
Cure Wounds I
Detect Metal
Detect Secret Doors
Detect Traps
Enchant Armor II
Enchant Weapon II
Magic Resistance II
Meld Stone
Resist Cold
Resist Crushing
Resist Fire
Analyze Structure
Cure Wounds II
Dispel Magic
Dispel Prayer
Enchant Armor III
Enchant Weapon III
Magic Resistance III
Meld Metal
Message via Stone
Purify Metal
Resist Poison
Shape Stone
Stone Window

Level IV LeveI V Level VI
Brittle
Cure Wounds III
Enchant Armor IV
Enchant Weapon IV
Enhance Gem
Eyes of Stone
Magic Resistance IV
Manipulate Stone
Message via Metal
Metal Window
Petrify
Shape Metal
Touch - Resist Cold
Touch - Res. Crushing
Touch - Resist Fire
Touch - Magic Res. I
Cure Wounds IV
Enchant Armor V
Enchant Weapon V
Harden Stone
Magic Resistance V
Manipulate Metal
Pass Wall
Shatter
Stone to Mud
Touch - Enc. Armor I
Touch - Enc. Weap. I
Touch - Magic Res. II
Touch - Res. Poison
Anti-Magic Shell
Assay Item
Cure Wounds V
Disintegrate
Enchant Weapon V
Flesh to Stone
Harden Metal
Magic Resistance VI
Move Earth
Touch - Enc. Armor II
Touch - Enc. Weap. II
Touch - Magic Res. III

Level VII Level VIII Level IX
Inhibit Magic
Magic Resistance VII
Touch - Enc. Armor III
Touch - Enc. Weap. III
Touch - Magic Res. IV
Grand Patterning
Magic Resistance VIII
Touch - Enc. Armor IV
Touch - Enc. Weap. IV
Touch - Magic Res. V
Work Ench. Object
Earthquake
Immunity to Magic
Touch - Enc. Armor V
Touch - Enc. Weap. V
Touch - Magic Res. VI

[Prev] [Religions] [Contents] [Next]


Last modified on November 14, 1995.

ammulder@princeton.edu