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Keepers of Nature

God: Danu -- Principle: Life of the World -- Symbol: Sun and Moon

Note on Symbol: Moon may be depicted in any phase except full, as the Full Moon and the Sun are never in the sky together. Quarter and Crescent are most common. Never depict the sun and moon overlapping or eclipsed.

Armor/Weapons: Leather with (wooden)Shield/Hand Axe, Dagger, Spear, Club, Shortbow, Sling. Weapons of stone or bone, rather than metal, are preferred. Wooden shields will burn if ignited and are rarely magical. Otherwise, count them as a regular shield.

Special Powers and Restrictions: Clerics of Danu can find food by foraging for edible plants in any terrain that supports growing plants. In wilderness, Danu clerics automatically detect the presence or approach of creatures, and will automatically spot all traps (unless magical, or magically concealed) on sight whether or not they make any effort to find them. A Danu cleric will see a trap ahead in time to avoid it regardless of speed of travel, but may not be able to alert companions if proceeding faster than a walk. All healing magic of Danu (cures, raises, etc.), and all Bless-type spells of Danu, affect all living animals and plants as well as humanoids. Danu clerics have a 10% chance per level to know all pertinent facts (life cycle, diet, habitat, etc.) about any given natural plant or animal. Some spells require that the Cleric have a supply of natural ingredients, generically called "herbs", on hand: such spells are marked with * in the prayer list. Herbs can be gathered in any terrain where plants grow: see the description of Find Herbs for details. Note that a number of otherwise standard clerical spells require herbs for a Danu cleric to cast them. Danu clerics regain prayer points at sunrise. All Danu spells affect followers of Carrunos as though they were followers of Danu.

Level I Level II Level III
Command Elements I
Consecrate Object*
Cure with Herbs*
Danu's Mantle I
De-Were I
Detect Magic
Detect Food
Detect North
Detect Plants
Detect Water
Detect Were
Dispel Undead I
Faerie Fire
Find Herbs
Predict Weather
Prot./Animals I
Prot./Elementals I
Purify Food and Water*
Sleep of Healing
Speak with Animals
Command Elements II
Consecrate Water*
Danu's Mantle II
De-Were II
Detect Animal
Detect Poison
Dispel Undead II
Elemental Bolt
Fog Weave
Hide Among Plants*
Light
Message via Trees
Pass Freely*
Prot./Animals II
Prot./Elementals II
Resist Fire
Resist Cold
Resist Lightning
Sanctuary
Seeming Shapechange
Silence 15'r
Slow Poison*
Charm Plants*
Command Elements III
Continual Light
Create Water
Cure Disease
Danu's Mantle III
De-Were III
Dispel Magic
Dispel Prayer
Dispel Undead III
Entangle*
Polymorph to Animal
Prot./Animals III
Prot./Elementals III
Strength of Wood*
Speak with Plants*
Water Walking

Level IV Level V Level VI
Charm Animals
Command Elements IV
Cure Affliction*
Danu's Mantle IV
De-Were V
Dispel Undead V
Enter Plant
Eyes of Trees
Growth Plant*
Insect Plague
Massmorph*
Neutralize Poison*
Preservation
Prot./Animals V
Prot./Elementals V
Refresh with Herbs*
Remove Curse
Resist Elements
Resist Cold 10'r
Resist Fire 10'r
Resist Lightning 10'r
Sticks to Snakes
Command Elements V
Commune I
Create Air
Danu's Mantle V
Dawn
De-Were VII
Dispel Undead VII
Growth Animals*
Immunity to Fire
Invoke Elemental
Polymorph to Plant
Prot./Animals VII
Prot./Elementals VII
Regrowth
Toll
Animate Plants*
Command Elements VI
Consecration I*
Danu's Mantle VI
De-Were IX
Dispel Undead IX
Heal with Herbs*
Prot./Animals IX
Prot./Elementals IX
Raise Dead*
Resist Elements 10'r
Speak with Rocks

Level VII Level VIII Level IX
Command Elements VII
Commune II
Danu's Mantle VII
De-Were XII
Dispel Undead XII
Earthquake
Part Water
Prot./Animals XII
Prot./Elementals XII
Command Elements VIII
Consecration II
Control Volcano
Danu's Mantle VIII
De-Were XV
Dispel Undead XV
Prot./Animals XV
Prot./Elementals XV
Wind Walk
Cauldron of Life*
Command Elements IX
Conjure Servant
Danu's Mantle IX
De-were XX*
Dispel Permanence
Dispel Undead XX
Great Prot. - Animals
Great Prot. - Elem.

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Last modified on September 9, 1995.

ammulder@princeton.edu