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Fighters

Fighters can be of any race. Their hit dice are d8. They may wear any armor and wield any weapon permitted to their race.

Fighter-Mages

Fighter-mages may only be elves. Their hit dice are d6. They may not wear armor heavier than chain and may use a shield. They may use any weapon permitted to elves. They have the abilities of a fighter and a mage of their level, except where noted.

General Fighter Abilities

The following abilities are available to fighters and fighter/mages, except where noted.

  1. In melee combat, they can execute one of the following combat maneuvers. Maneuvers are declared simultaneously in Melee Phase. The AC modifiers only affect melee attacks.

    * These maneuvers may not be used by fighter-mages.
    Maneuver Min Level  TACO  Damage  AC
    Strike 1 +0% +0 +0
    Defensive Strike   1 -5% -1 +2
    Aimed Strike 4 +10% -2 +0
    Offensive Blow 4 -10% +2 +0
    Parry 4 none none +3/+1 
    Great Swing 7* -10% +4 -3
    Sweep 7* -30% -3 +0
    Disarm 7* -30% special -2

    Parry may be used with primary or secondary weapons. Use of the primary weapon gives a +3 AC, while the secondary gives only +1. If Double attack is used, the first can be used to parry.

    Sweep allows attacks on up to three targets. All targets must be within melee range and in the 180° facing the fighter.

    If Disarm successfully hits AND the defender fails a physical save, the defender is disarmed. Both the defender's magical weapon bonus and strength damage bonus will add +5% per plus to the save. Using a two-handed weapon gives +20% to the save. If successful, the weapon falls d6 feet away and the defender must use a round to pick it up, if this is possible at all.

  2. During item phase, they may switch weapons or ready a shield in addition to any other action that round. Usual combinations are firing a bow and switching to a sword, or drawing a weapon and taking a full move into combat. The weapon or shield being readied must be immediately at hand.

  3. During melee phase, they may take a "combat step" of one-third of their normal movement. Other classes can only move 1". Combat steps may ONLY be used with subsequent melee attacks.

  4. At fourth level, they may employ a dagger as a secondary weapon. The dagger attack does not apply strength or bless bonuses, and can only use the Strike attack or Parry (see above). A dagger cannot be used as a secondary weapon if the fighter is using a shield, a two-handed weapon, or double attacks (see below).

  5. At tenth level, they may attack twice with their primary weapon, using any combination of maneuvers. Each attack will be at half of the fighter's normal chance to hit, including ALL to hit bonuses from bless spells, magic, strength, maneuver, etc, even if one attack is used to parry. Maneuver TACO and Damage bonuses do not last from first to second attack; however, AC modifiers affect the fighter for the entire melee phase. Fighter-mages may not do this.

  6. Elven fighters may half move after firing a bow. Fighter-mages may not do this.

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Last modified on August 29, 1995.

ammulder@princeton.edu