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Knights of Justice

God: Janda -- Principle: Truth, Justice-- Symbol: White rose

Armor/Weapons: Chain/Standard Clerical Weapons

Special Powers and Restrictions: Clerics of Janda are difficult to lie to (+20% chance that any lie will not be believed) and are less susceptible to illusions (+10% to save). Although they may act secretly and withhold information, they will not lie, nor permit their cause to be furthered by lies. They may throw either cures or causes, but the use of causes is limited to evil humanoids, as defined by the religion.

Level I Level II Level III
Augury
Bless I
Cause Wounds I
Consecrate Object
Cure Wounds I
Detect Evil
Detect Guilt
Detect Illusion
Detect Lie
Detect Oathbreaker
Detect Prayer
Detect Religion
Protection/Evil I
Read Languages
Bless II
Cause Wounds II
Cure Wounds II
Detect Intent
Dispel Undead I
Light
Locate Stolen Object
Observe Prayer
Protection/Evil II
See Illusion
Testify
Understand Speech
Word of Command I
Bless III
Cause Wounds III
Cure Wounds III
Detect Curse
Dispel Illusion
Dispel Prayer
Dispel Undead II
ESP
Inquisition
Locate Oathbreaker
Locate Object
Mass Bless I
Protection/Evil III
Question Dead
Resist Cause Wounds
Withstand Charm
Withstand Fear
Write Languages

Level IV Level V Level VI
Analyze Prayer
Bless IV
Cause Wounds IV
Cure Wounds IV
Detect Poison
Dispel Undead III
Hold Person
Locate Person
Mass Bless II
Neutralize Poison
Oath
Protection/Evil IV
Remove Curse
Repent
See Invisible
Speak Languages
Word of Command II
Bless V
Cause Wounds V
Cure Wounds V
Dispel Evil
Dispel Undead V
Investigation
Lex Talionis
Mass Bless III
Protection/Evil V
Quest
Resist Cause W. 10'r
Sacred Room
Toll
Track Oathbreaker
Withstand Charm 10'r
Withstand Fear 10'r
Bless VI
Cause All
Consecration I
Cure All Wounds
Dispel Undead VII
Finger of Death
Mass Bless IV
Portal of Justice
Protection/Evil VI
Speak with Monsters
True Sight
Word of Command III

Level VII Level VIII Level IX
Aerial Servant
Blade Barrier
Commune II
Convert Weapon
Dispel Undead IX
Mass Bless V
Oath of Janda
Protection/Evil VII
Word of Recall
Banish Demon
Consecration II
Convert
Dispel Undead XII
Mass Bless VI
Protection/Evil VIII
Word of Command IV
Conjure Servant
Dispel Undead XV
Divine Guidance
Full Finger of Death
Mass Bless VII
Mass Hypnosis
Permanent
Protection/Evil IX

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Last modified on September 9, 1995.

ammulder@princeton.edu