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It produces a damaging blast of air, which does 2D6 points of damage to those in the area, unless they save. It does not affect non-corporeal creatures or air-based creatures. It has half effect on creatures currently flying, but knocks them back 30' if they are smaller than mansized. If they hit an obstacle in this distance, they take full damage. Modifiers: Extra Damage (+D6).
ZOE: 6" cone; Range: Always Zero; Duration: momentary; ST: Physical
It allows the caster to know what another being is currently consciously thinking. If the victim saves, then he will know some spell has been thrown at him. It may be targeted on a single visible individual, or at the ZOE. In the former case the saving throw is 20% worse for the victim. In the latter case, a single victim is chosen at random from among any possible victims. This is a Detect-type spell.
ZOE: 3" sphere; Range: 12" no LOS needed; Duration: 4 turns; ST: mental
It surrounds all objects or creatures, within the zone of effect, with a pale blue glow. It will outline invisible objects or creatures.
ZOE: 1" cube; Range: 6"; Duration: 9 turns; ST: none
This spell does nothing, but it detects as another spell. Only spells that the mage could cast can be faked. This ruse will affect Detect Magic, Observe Magic, and Analyze Spell. A level-vs-level battle is needed to see the truth. If the Faux Magic is concealed, then fake spell will appear concealed, and its concealment must be overcome before the fact that it is fake can be tested. The fake spell cannot be concealed unless Faux Magic is concealed. If the false spell is Analyzed instead of the Faux Magic, Disrupt Spell cannot succeed.
ZOE: the ZOE of the false spell; Range: touch; Duration: 1 day; ST: none
It does fire damage of 2D6 to all in the ZOE who fail to save. It has no effect on fire based creatures, and Fire Resistance gives complete protection. Modifiers: Extra Damage (+d6).
ZOE: 1" sphere; Range: 6"; Duration: momentary; ST: Physical
Allows the caster to cause any edged non-magical weapon to flame along its edge. Bonus in combat is per the "Flaming Sword" (plus 5% on hit probability, plus 10% on hit probability and plus 2 to damage versus Trolls, plus 15% on hit probability and plus 3 to damage versus Undead and Ents). In this case, the Concealment modifier makes the weapon look like a magical weapon instead of a spell.
ZOE: one weapon; Range: 1"; Duration: 4 turns; ST: none
It allows the caster to see infrared light rays, (as do Elves and Dwarves).
ZOE: self; Range: none; Duration: 12 hours; ST: none
It makes something not visible, including to those using Infravision. The spell will be broken the instant that the recipient: completes casting a spell, actively uses a magical device, opens a door, becomes immersed in water, engages in melee, attempts to grapple, or fires a missile. The recipient may always break the spell if he chooses. It has been found that extended periods invisible (about an hour or more) tend to attract various nasty beings, especially Spectres. The longer the period, the greater the danger. Also they seem to be able to hit a victim better than usual when he is invisible. If a being is made invisible, objects he is carrying at the time become invisible. A group of related objects (as a pile of coins) may be treated as one object, but the object, being, or objects must fit in the ZOE. An illusion, or an object concealed by an illusion cannot be made invisible.
ZOE: 1" cube; Range: 1"; Duration: 9 turns; ST: none
It opens a magically held door, without breaking the spell. Normally, no level-vs-level battle is required. It will open mechanically locked objects but will not affect barred doors or portcullises.
ZOE: one portal, chest, etc.; Range: 1"; Duration: momentary; ST: none
It allows the caster to levitate himself, vertically only. He may lift up to 50 pounds besides his own weight. Maximum Height: 150'. Maximum Vertical Speed: 60' per melee round. Modifiers: Extra Weight (+200 pounds) +1, Extra Ceiling (+150') +1/2, Extra Speed (+60', cannot cause damage) +1/2.
ZOE: self; Range: none; Duration: 9 turns; ST: none
The caster may send a verbal message of up to 25 words in length per round. A magical mouth will appear and speak the message at the place specified by the caster, who must specify exact distance and direction from his present location.
ZOE: special; Range: 5 miles; Duration: 1 round; ST: none
It creates a small humanoid hand that can hold up to 300 lbs. of stress. (So for example, one could cast a rope to it, and then scale the rope.) The hand is unable to grasp an unwilling living object. The location of the hand remains fixed, although it can open and close, and rotate around a fixed point. Modifiers: Extra Effect (+150 pounds).
ZOE: special; Range: 1"; Duration: 9 turns; ST: none
The spell is cast on an object. At a later time the object will deliver the specified message once. A mouth will appear on the object or the spell will use the mouth of the object if it has one, and it will speak the message in the caster's voice. The message may be up to 25 words per round long. The speaking time is 1 round, extendable with Extra Duration. The conditions under which the magic mouth will speak must be of a form that the caster could himself determine if physically present. Perceptions are limited to non-magical means, or to spells (detects, locates, etc.) that are cast upon the Magic Mouth during the duration of such spells. A spell of Lasting Duration will last until the mouth speaks. The caster may cast spells upon the Magic Mouth at range touch as if he were casting upon himself. Other mages or clerics may cast upon the Magic Mouth as if casting on a character that had dropped his saving throws.
ZOE: special; Range: 1"; Duration: until it speaks; ST: none
May be thrown at one creature. A small bright flash will go off in front of all its eyes. Unless a Saving Throw (vs. Physical) is made, it is blind for 2D4 melee rounds. If its eyes are closed or covered, give plus 20% on the saving throw. (This spell is useless vs. creatures that do not use eyes, such as Undead or bats.) Modifiers: Extra Effect (+D4 rounds of blindness).
ZOE: one creature; Range: 6"; Duration: momentary; ST: Physical
The mage creates D4 images of himself, randomly distributed around him within the ZOE, which are indistinguishable from him and appear to do exactly what he does. Any attack (melee, missile, or single target damage spell) upon an image will dispel it, whether the attack would have been successful or not. Modifiers: Extra Effect (+1 image).
ZOE: 1" radius; Range: none; Duration: 6 rounds; ST: none
Per Detect Magic, but it forces a level-vs-level battle to detect Concealed Magic and reveals whether enchantment comes from spell, prayer, enchanted item, or is an inate ability of some creature. It does not reveal the alignment of a prayer.
ZOE: self; Range: 6"; Duration: 12 rounds; ST: none
This spell inflicts wracking pains, causing 2D6 points of damage unless the victim saves versus mental. Modifiers: Extra Damage (+D6).
ZOE: one target; Range: 12"; Duration: momentary; ST: Mental
Gives the mage + 20% on defense (both versus attacks and on saving throws) against Enchanted Monsters, (Elementals, Golems, Invisible Stalkers, Aerial Servants, Djinns, Efreets, Homunculi, Salamanders, Demons, Angels, and Simulacra.) It will add to other kinds of protection. Modifiers: Extra Effect (+5% protection).
ZOE: self; Range: none; Duration: 9 turns; ST: none
The caster will know the precise range (but not velocity) of all objects which he can see. This gives +10% on missile fire and targeting chances. This cancels a Range Loser.
ZOE: self; Range: 20 miles; Duration: one turn; ST: none
It allows the caster to see invisible objects or beings, if he would otherwise see them.
ZOE: self; Range: none; Duration: 9 turns; ST: none
Increases the requisite Strength of one individual: 2d4 for a Fighter, d6 for a Cleric or Scout, d4 for a Mage. If 10 melee rounds are taken to throw the spell there is no saving throw. This spell will not raise the strength of a humanoid above 22. A character may not receive a second Strength while a Strength is in effect.
ZOE: one person; Range: 6"; Duration: 4 turns; ST: Physical
The victim must save or lose 2D4 strength. A person can receive multiple weakness spells, but their strength may never be reduced below 3.
ZOE: one person; Range: 12"; Duration: 4 turns; ST: Physical
It creates a barrier of sticky strands which are difficult to sever, but are subject to flame. Hill Giants and similarly large creatures can break through in 1D4 melee rounds. Man size creatures take 2D4 melee rounds. Fire or flaming sword would slash through in a single round. Modifiers: Extra ZOE does not make it thicker. Extra Effect (thicker: all times extended by the base amount again) +1.
ZOE: a wall 2"x10"x1/2 foot; Range: 1"; Duration: 4 turns; ST: none
It holds closed a door, etc., which must be completely closed at the time of casting. A strong anti-magical creature (ex. a Balrog) may shatter it. A Knock spell will automatically open it unless it is also physically barred. A mage three levels higher than the caster, or the caster himself, will not be affected by the spell. Modifiers: Hard to Knock (Knock requires a level-vs-level battle) +2, Extra People (+1 person can enter freely) +1/2.
ZOE: one portal; Range: 1"; Duration: 4 days; ST: none
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Last Modified on August 31,1995.
ammulder@princeton.edu