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This spell will charm its target if it fails a mental saving throw. The charmed victim will then obey the mage's commands, but will not do anything blatantly self-destructive, nor anything strongly contrary to its nature. Commands are not telepathic and the spell does not give any language ability, although hand signals may work in some cases. The mage must continue to concentrate on the spell, and in addition, the victim will get an addition saving throw every 60/T turns, where T is its level. Mindless creatures are immune to this spell.
ZOE: one creature; Range: 6"; Duration: concentration; ST: Mental
It may only be cast outdoors, creating a moving poisonous cloud of vapor. Its movement is 6 yards per round in the direction of the wind, or directly away from the caster if there is no wind. Unfortunately, due to the vapor's ability to seep through skin, holding one's breath is no defense, although getting under water will work. If an initial saving throw is failed, an initial D6 of damage is taken, and this is followed by 2 hit points per melee round, until a saving throw is made. Larger than man-sized creatures get a chance to save every D10 melee rounds, others every 2D10. Victims continue to take damage until they save, and then they are immune to further contact with that cloudkill. The cloud is heavier than air, and thus it will follow the contours of the ground. It will be dispelled by unusually strong winds or by trees. Modifiers: Extra Speed (+6 yards/round) +1/2, Extra Damage (+1d6 surge, +1 continuing damage) +3/2.
ZOE: 3" diameter cloud, 10 feet high; Range: 6"; Duration: 12 rounds; ST: Physical
All within the cone are affected by a Weakness spell, losing 2d4 of strength if they fail to save vs physical, and d4 if they do. A person's strength may never be reduced below 3.
ZOE: 6" cone; Range: Always Zero; Duration: instantaneous; ST: "Physical for 1/2 loss"
It allows the caster to conjure a 12 H.D. elemental. There are four kinds of Elemental: Fire, Earth, Water and Air. In order to call forth an elemental one needs a considerable quantity of the corresponding element. The caster must be within 1" of the element. The elemental springs forth from the element. A mage may not call forth more than one elemental of the same type during any 24 hour period. Also at no time may an elemental occupy a point where within the last 24 hours another elemental of the same type was within 400 feet. In such cases the elemental will return from whence it came. The mage must maintain undivided attention on the elemental in order to maintain control of it. Control may not be re-established. If control is broken the elemental will move directly for the one who summoned it, and attack. Any who try to bar its path are also attacked. An uncontrolled elemental will return from whence it came after a period of time 10 times that during which it was controlled. A controlled elemental will return from whence it came at the command of the one who summoned it. Modifiers: Extra Effect (+4 HD, can only be bought 2 times) +1, Extra Safety (caster may withstand up to 10 points of damage without losing control for up to 1 round in a row. +1 round per level of extra safety) +3/2.
ZOE: 24" range of control; Range: 1" to summon; Duration: concentration; ST: none
Spell points used to cast this spell are expended for one week. It allows the mage to seek knowledge from creatures inhabiting higher planes of existence. One question will be answered, only yes or no. If the creature does not know the answer to a question, it will answer randomly, though the answers will be consistent from casting to casting. The base chance for knowing the answer to a question is 90%, but this should be modified downwards for difficulty and obscurity. Modifiers: Extra Effect (+1 question) +3/2.
ZOE: self; Range: none; Duration: one minute; ST: roll secretly for veracity
This causes a mage spell user to suffer a massive backlash from the mana field. This leaves the victim with an intelligence of 6 and unable to cast any spells. It will only have an effect against mages or wielders of mage spells.
ZOE: one victim; Range: 12"; Duration: permanent; ST: Mental-15%
It causes up to 8 ordinary animals (e.g. cats, dogs, wolves, horses, lions, etc.) to grow up to four times their normal size. They will have their combat abilities (damage, H.D.) increased by a factor of two. Animals trained to accept the spell get no saving throw. It does not give the caster any control. The animals will revert to normal after the spell duration. This spell will not be effective on humans in animal form. Modifiers: Extra Effect (double size again, combat doesn't change) +1, Extra Animals (+4 animals) +1/2.
ZOE: 60 foot cone; Range: Always Zero; Duration: 9 turns; ST: Physical
The spell will affect d4 Monsters in the ZOE, immobilizing them for as long as the Mage continues to concentrate. Should either caster or a weakly held target take damage, the spell will be broken for that target. Modifiers: Extra Effect (+1 monster).
ZOE: 3" sphere; Range: 6"; Duration: concentration; ST: Mental
The caster may cause his body to burst into flames, causing all who come into contact with his body to take D6+8 points of damage, no save. Damage is double for cold-based creatures, while fire using or resistant creatures would take no damage. Hitting the caster with a weapon results in half damage. If the caster uses a weapon, no extra damage will be inflicted, although his touch will inflict full damage, with a physical save to half. The caster gains the effects of Resist Fire while immolating.
ZOE: self; Range: none; Duration: 4 turns; ST: see above
If the target fails its save, it is knocked unconscious and cannot be awakened until the spell expires or is dispelled. The target must have a mind.
ZOE: one target; Range: 6"; Duration: 12 rounds; ST: Mental
This spell allows the caster to make mental contact with another being, which must be sentient. The caster must have LOS to the other being or must know his position due to a Locate (with Distance) or Scrying spell/item. The link is automatically established. Either side can attempt to break the spell, but if the other party is unwilling, a level-vs-level battle results. Full two-way communication is allowed. In addition, any Mental attack spells can be cast through the link, without range restrictions. These include: Suggestion, Magic Jar possession, Mind Blast, Hold Monster, Charm Monster, Fear, Clairsentience, ESP, Pain, etc. The spells affect only the linked mind, even if they are multi-target spells. Spells such as Range Loser, Control Self, Concentrate, or Mind Blank are not allowed. This spell cannot take Affects Others.
ZOE: one target; Range: unlimited; Duration: 12 rounds; ST: none
This fortifies the caster's mind against mental attacks or possession attempts. It gives +30% on saves and +3 on level-vs-level battles when defending against these attacks. Modifiers: Extra Effect (+10%, +1) +1.
ZOE: self; Range: none; Duration: 3 hours; ST: none
A profound dizziness strikes the victims. They are unable to tell direction. This halves movement rates and causes -20% to melee combat and -40% to missile combat and spell targeting. Spells count as 100% targeting normally. Modifiers: Extra Effect (-10% on these rolls) +1.
ZOE: 1" sphere; Range: 6"; Duration: 12 rounds; ST: Mental
It opens a hole in non-magical, solid wood, stone or earth. It will not work through metal. The hole is 6 feet wide, 8 feet high, and 10 feet deep. At the end of the spell duration, the hole closes from the center first, so there is a chance to jump out either side. Modifiers: Extra Cross-Section (+3' by +4') +1/2, Extra Length (+10') +1/2.
ZOE: see above; Range: 1"; Duration: 12 rounds; ST: none
This spell is useful against beings in another plane (e.g. Normal, Ethereal, Astral, etc.) It will temporarily bring one such being into the plane occupied by the caster. It would enable one to attack a Phase Spider, will make non-corporeal undead and Shadows solid, and therefore subject to attack by ordinary weapons, etc. Modifiers: Extra Effect (+1 creature, within a ZOE of 3" sphere) +1.
ZOE: one creature; Range: 6"; Duration: 20 rounds; ST: none
As the 3rd level spell, Protection from Normal Missiles, except that it provides protection from melee, including bites, claws, etc. of beings of insufficient level. It also provides protection from missile fire, of course. Modifiers: Extra Effect (+2 levels of protection)
ZOE: one creature; Range: 1"; Duration: 9 turns; ST: none
It allows the recipient to slowly move through solid stone or earth, but not metal. Movement is at a rate of up to 10 feet per hour. The stone will "melt" in front of the recipient, and reform immediately behind him. He will be able to breath while he is in the stone. Modifiers: Extra Effect (+5 feet per hour speed).
ZOE: one creature; Range: 1"; Duration: 6 hours; ST: none
It allows the caster to move an object at a distance by use of mental force. Maximum weight is 250 pounds. The maximum speed is 3", and the motion occurs in movement phase. Modifiers: Extra Weight (+250 pounds) +1/2, Extra Speed (+3" speed, can only be bought up three times) +1/2.
ZOE: one object; Range: 6"; Duration: 12 rounds; ST: none
It allows practically instantaneous transportation without regard to distance. The caster may teleport himself and take along one other, provided that he has his consent, and has his free arm around him. However, the mage may only Teleport with him beyond his own weight at most 250 lbs. Without having been to the destination there is 75% chance of death, the mage just never shows up there. If the mage has been there, but it is not one of his memorized locations, then he has a 10% chance of coming in too high, and a 10% chance for coming in too low, in both cases by 10D10 feet. When Teleporting to a visable or memorized location there is no chance for error. The number of different locations that a mage can memorize is his Intelligence divided by 3. (Hireling Hall is assumed to be one of these locations.) The mage can "forget" old locations when he wants. It takes 12 hours of study at a location to properly memorize it. Coming inside solid matter results in death through explosion, destroying all traces of bodies and items carried. However, there is another danger besides just coming in high or low. Often creatures will be met while Teleporting. The chance of meeting a creature in percent is about 1 + log base 10 of the miles teleported. (So a 10 mile trip would have a 2 percent chance, while a 10,000 mile chance would involve a 5% chance. Sometimes the creatures are hostile humans, Spectres, Demons, etc. Reports are sketchy.) Modifiers: Affects Others (the recipient teleports and controls the destination, although the caster can lend his memorized locations) +2, Extra Weight (+1 person or 200 pounds) +1, Concealment (for protection against Trace Teleport) +1.
ZOE: self; Range: unlimited; Duration: momentary; ST: none
This spell will give the direction, without range restriction, to the origins (destinations) of all spells such as Teleport, Dimension Door, Word of Recall, etc. whether from a spell, prayer or item, which had destination (origin) within the ZOE within 10 rounds of casting the spell. If there are multiple teleports involved, the caster will get the information for each, but may trace only one at a time. If the teleport spell was concealed, then a level-vs-level battle is required to trace. Modifiers: Extra Initial Duration (+10 rounds to trace) +1
ZOE: 3" radius; Range: 12"; Duration: 4 days; ST: none
It creates an iron wall three inches thick. The maximum area is 500 square feet, and the wall must lie within a plane perpendicular to the ground. It may be battered down as one would a normal iron wall. Otherwise it will last until dispelled or the duration ends. Modifiers: Extra Thickness (+3") +1/2, Bending (can turn 90 degrees every 20 feet, either by rounded or by corner) +1.
ZOE: see above; Range: 6"; Duration: 4 turns; ST: none
It creates a stone wall two feet thick. The maximum area is 1000 square feet, and the wall must lie within a plane perpendicular to the ground. It may be battered down as one would a normal stone wall. Otherwise it will last until dispelled or the duration ends. Modifiers: Extra Thickness (+2' thick) +1/2, Bending (can turn 90 degrees every 20 feet, either by rounded or by corner) +1.
ZOE: see above; Range: 6"; Duration: 4 days; ST: none
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Last Modified on September 2, 1995.
ammulder@princeton.edu