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Religion List

PrinceCon uses a system of religions to reflect the variety of beliefs and spheres in the world. Most people in the world of PrinceCon XXI believe in and worship all the gods equally: each in his or her own sphere. Such people make offerings at the Samwise temple when a son is ill, or pray to Janda for success in a lawsuit. If a player character chooses this option, he gains no benefits, but incurs no duties. Such a player may choose to become a follower of a particular god at any time, even in the middle of battle, but such a choice is irreversable once made.

Other people have chosen to particularly worship one god more than the others. Such people are called followers of that god. Player characters who choose this option gain benefits, such as increased effects of certain prayers, but are expected to act in accordance with the ideals of that god. Followers do not disbelieve in the other gods, nor refuse their help. but a character cannot change his or her choice during the convention. A follower may not change his religion during PrinceCon XXI.

Clerics are special followers of a god who make a profession of promulgating that god's ideals and worship, and receive the spells appropriate to that religion. The choice of religion is limited by the cleric's race and is listed on page 1.

Apostles Of Peace believe in the sanctity of life and the holiness of peace. They follow Isaiah Samwise, god of healing and peace. Clerics of this religion are especially proficient in the art of healing. All followers of this religion abhor violence, and restrict their selection of weapons for self defense to staves, including the fighters. They regard all wanton violence as evil.

Brethren Of The Stone are dwarves who have achieved a holy level of proficiency at creating items and molding stone and iron. They believe that all of creation is raw material, and when the entire world has been shaped into its proper form, then the new age of dwarfhood will begin. They worship Daglir Firsthammer, who created dwarfkind out of stone in his own image.

Chosen Warriors believe that combat is the greatest test of a being's worth, and consequently that the best fighter is the holiest man and thus should rule. Leo is the patron of trial by combat, and detests cowardice and "unfair" fights, by which he means the use of causes or cures to alter the outcome of a battle, as well as underhanded tactics in general.

Knights Of Justice are the worshippers of Janda, goddess of truth. They are devoted to the cause of truth, the preservation of oaths, and the protection of the innocent. They regard order and law to be the greatest good. They do not hesitate to punish evildoers on the spot.

Order Of The Sages worship the god Hione the Hermit, keeper of all knowledge. They are devoted to the acquisition and preservation of knowledge. They do not favor lies or violence, although they are not forbidden either.

Masters Of The Hunt worship Carrunos the Hunter, who personifies the necessary process by which life feeds on life. Carrunos clerics despise pointless cruelty and any wasteful killing, by which they mean killing for sport or killing more than is needed. Animal products are not to be wasted nor used frivolously. Carrunos is the consort of Danu [see below], and his clerics hold that the spirits of animals killed with proper respect return to Danu for reincarnation into their own kind. All clerics and followers of Carrunos are also considered followers of Danu for resolving prayer effects.

Keepers Of Nature worship the Goddess Danu, Mother of the Elves and creatrix of all plants and animals. Followers of Danu guard the natural order against waste and cruelty, and especially venerate forests and trees. Because animals that hunt are part of the natural order, Danu is the consort of Carrunos, and all clerics and followers of Danu are also considered followers of Carrunos for resolving prayer effects.

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Last modified on August 29, 1995.

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