Usable by all classes. Bags are flexible cloth containers, usually three to four feet in length and half that in width. A bag has an opening at one end that can be closed and tied shut for storage and transport. By default, bags have no burnout chance.
Level 2. This item appears to be a Bag of Holding, but anything placed inside it disappears forever. Any person reaching inside the bag must make a saving throw vs. physical or suffer 3D8 damage to the offending limb.
Level 2. This bag, while seeming to weigh only 30 pounds, can hold an object or objects whose total weight does not exceed 1000 pounds. Objects of up to 10' by 5' by 3' may be stuffed into the bag. Higher level versions of the Bag of Holding may be found that can carry more weight and a larger volume. One Bag of Holding may never be placed inside of another.
Level 2. Magic cannot be detected through this bag. X-Ray Vision, True Sight, etc. cannot see through it. Also, since radiation does not pass through it, a Cube of Radiation may be carried safely within it.
Level 1. This bag protects items stored inside from physical attacks, and from magical attacks such as Fireball, Snowball, Lightning Bolt, etc.
Level variable. At any time, the owner of the bag may pull out small, nonmagical, inanimate objects or tools of nonprecious metal, stone, or organic materials. No more than one cubic foot of volume may be out of the bag at any one time. The objects cannot do any physical damage or harm, and will disappear after one day if not returned to the bag. No unique object, such as a key to open a specific door, can be pulled from the bag, although something more general (such as a blank key or a set of lockpicks) to accomplish the same goal may be. This Minor Bag of Tricks is a level 2 item, although it can be quite powerful in the hands of a clever and resourceful player. The level 3 version, the Major Bag of Tricks, has the same abilities; in addition, the owner may draw small plants and animals and nonmagical precious metals and stones from the bag.
Level 4. This bag contains a vacuum. When opened, the bag draws in any mass of less than 150 pounds within 20 feet. (This could include the opener, especially if he is unaware of the nature of the bag.) Those drawn in suffer the effects of lack of air; even if they do not have to breathe they will quickly die of cold. (It might be possible to get victims out, by sufficiently quick and clever use of ropes, etc.) This item is usable once per day.
Level 3. Once per day, the owner may cast from this bag a mage Skylore spell of the wind sphere of fifth or lower level.
Level 1. This item appears to be a Bag of the Winds. However, opening the bag releases a minor air elemental that proceeds to talk endlessly and loudly to the owner about inconsequential matters, particularly about the weather. The Wind Bag is not Cursed, and can be discarded freely. However, the air elemental continues talking to the owner until it (or the owner) is destroyed. Treat it as armor class 0, with 1 hit point, a flying move of 36", hit only by +2 or better magical weapons, and immune to lightning and air-based attacks.
Last Modified on September 11,1995.
ammulder@princeton.edu