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Bowls and Cups

Usable by all classes. Bowls and cups are open containers. Unless otherwise specified, a magical bowl has a capacity of one pint, and a magical cup has a capacity of one cup. In general, the possessor of a bowl or cup need only hold it to use its power.

Bowl of Controlling Water

Level 4 M. When activated, this item allows the user to cast one of the following mage spells: Lower Water, Part Water, and the morphic spell Skylore in the cloud and rain spheres. Up to 6 spell levels are available per day from the bowl, to be divided up as the user pleases. The mage cannot add his own spell points to the bowl in order to add modifiers to the spells.

Bowl of Controlling Water Elementals

Level 4 M. If the user of this bowl conjures a water elemental, he can maintain control of it without having to concentrate. Once under control, the elemental will remain in the service of the mage until released. If the user orders the elemental to do something strongly against its nature or obviously self-destructive, it gets a mental saving throw against the control. If it succeeds, it instead turns upon the user of the item and attacks him. Once per week, the mage can also use the bowl to conjure a water elemental, as per the mage spell Conjure Elemental.

Bowl of Delicious Foods

Level 3. This large bowl is always filled with fruits, meats, nuts, breads, and other delicious foods. Up to a quart in volume of food may be taken out of the bowl at a time; when that is eaten or discarded, more food reappears, filling the bowl. The food is so delicious that, if it is thrown toward creatures, they must make a saving throw vs. mental or stop to partake of it. Semi-intelligent creatures save at -5%, and nonintelligent creatures at -15%. (Beings like undead that do not eat are of course immune to this effect.) If the user serves the food to others, he adds +3 to his charisma for one hour for purposes of influencing or negotiating with them.

Bowl of Watery Death

Level 4 M. This item resembles a Bowl of Controlling Water Elementals, but upon invoking its power the mage permanently loses control of the elemental, which will proceed to attack him until one or the other is dead.

Cup of Alhazien

Level 2 "followers of Alhazien". This cup remains ever full of a liquid with the color, consistency, and sweet scent of honey. The liquid stays in the cup unless someone is actually drinking directly from it. The nature of the liquid that comes forth depends upon drinker. To followers of Alhazien, it tastes like pleasantly refreshing honey, and they receive the effects of a Cure Wounds II. To dwarves, orcs, and goblins (except those that follow Alhazien), and to followers of Carrunos and Daglir, it tastes like vinegar, and they must make a saving throw vs. physical or be sick to their stomachs (-15% to all attacks and awareness rolls) for 2D4 rounds. To all others it tastes like water and has no effect. The cup is usable once per person per day.

Cup of Carrunos

Level 2 "followers of Carrunos". This cup remains ever full of a liquid with the color, consistency, and aroma of animal blood. The liquid stays in the cup unless someone is actually drinking directly from it. The nature of the liquid that comes forth depends upon drinker. A follower of Carrunos who drinks from the cup receives the effects of the Carrunos prayer Berserk II. Followers of Alhazien and Good Samaritans who drink from it mast make a saving throw vs. physical or be sick to their stomachs (-15% to all attacks and awareness rolls) for 2D4 rounds. To all others, it tastes like water and has no effect. The cup is usable once per person per day.

Cup of the Assassin

Level 3. This item may be used to produce one dose of standard poison per day. (See the Poisons group for details on standard poison.) The poison remains potent as long as it stays in the cup, although it may be mixed with wine or other beverages to mask its presence.

Cup of Love

Level 2. Any creature who drinks from this cup must make a saving throw vs. mental or fall hopelessly in love with the first member of his race or species of the opposite sex that he sees. Creatures without gender are immune to the ill effects of this item. A drink from this cup precisely cancels the effects of the Cup of Revulsion, and vice versa. The effect can be removed via a Remove Curse as versus a 16th level.

Cup of Revulsion

Level 2. Any creature who drinks from this cup must make a saving throw vs. mental or acquire a deep hatred or revulsion for the first being he sees. The affected person need not take immediate action against the hated one, and if in a public situation he probably will not do anything or reveal his change of emotion to anyone else. The effect can be removed via a Remove Curse as versus a 16th level.

Potion Cup

Level 2. The user of this cup knows the powers and uses of any potion or liquid he pours into it. At the GM's discretion, a strongly cursed or extraordinarily potent magical liquid may receive a saving throw to conceal its more powerful aspects. Repeated attempts to use the same cup against such a liquid yield identical results.

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Last Modified on September 25,1995.

ammulder@princeton.edu