Usable by all classes. A magical brazier is a large metal pan or bowl that rests on stubby legs. Unless otherwise specified, the material of the brazier must be made extremely hot to be effective, requiring at least one minute to activate. By default, a brazier must have wood burning in it to be used. Once a magical brazier has been activated, its fire can generally be kept burning with minimal effort by anyone near it. A PrinceCon character with a magical brazier is assumed to have enough fuel to keep the brazier burning.
Level 4 M. This brazier resembles a Brazier of Controlling Fire Elementals, but upon invoking its power the mage summons a hostile cold salamander, which attacks the user until one or the other is dead. The cold salamander is AC 5, HD4+4, can only be hit by magical weapons, moves at 12", claws for D8, and grasps with its tail. If the tail hits, it wraps around its victim and constricts for for 2D8 per round; resistance to cold halves this damage. Any cold salamanders within within 50" of the brazier when it is activated will also approach, attacking at random any in the vicinity.
Level 4. This item allows the user to control a fire-based or fire-using creature. It gets a saving throw vs. mental to resist the effect. Only one creature may be controlled at a time. Continuous concentration is necessary in order to maintain control. The range of establishing and maintaining control is 6". The brazier can also be used to ignite an object at a range of 12" that could be lit by an ordinary torch.
Level 3 M. When activated, this item allows the user to cast the mage morphic spell Pyromancy. Up to 5 spell levels are available per day from the brazier, to be divided up as the user pleases. The mage may not add his own spell points to the brazier in order to add modifiers to the spell.
Level 4 M. If the user of this brazier conjures a fire elemental, he can maintain control of it without having to concentrate. Once under control, the elemental will remain in the service of the mage until released. If the user orders the elemental to do something strongly against its nature or obviously self-destructive, it gets a mental saving throw against the control. If it succeeds, it instead turns upon the user of the item and attacks him. Once per week, the mage can also use the brazier to conjure a fire elemental, as per the mage spell Conjure Elemental.
Level 4 M. This item resembles a Brazier of Controlling Fire Elementals, but upon invoking its power the mage permanently loses control of the elemental, which will proceed to attack him until one or the other is dead.
Level 2. When activated, this brazier begins to form a cloud of smoke. Within D4 rounds, the smoke forms a cloud 3" in radius, centered on the brazier. Visibility within or through the cloud is limited to 1". The cloud hangs in place for 2D4 rounds, after which the brazier extinguishes itself and stops smoking. All beings within the cloud (including the user, if he remains) must save vs. physical or fall under the effects of the mage spell Sleep. The cloud may disperse more quickly in a strong wind or under the effect of air-based spells.
Level 2. Unlike other braziers, this item need only be held to be effective. This brazier is not activated by burning wood within it; in fact, any attempt to light a fire in it immediately fails. Any fire-based spell, prayer, or item effect whose zone of effect includes the brazier is harmlessly swallowed by the item. In general, this ability only includes area spells like Fireball; flaming weapons or targeted spells are not affected by the brazier.
Level 3 "followers of Daglir". When this item is activated, the user may place his hands directly on the burning coals. Once he has done this, he gains the ability to cast one of the following prayers, as a level 8 Daglir cleric: Enchant Armor III, Enchant Weapon III, and Shape Metal. The user must choose the prayer when he places his hands in the brazier. The forge can be used only once per day. If the user tries to invoke it more than once, or if a nonbeliever places his hands on the burning coals, he suffers 3D6 fire damage, no saving throw.
Last Modified on September 25,1995.
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