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Daggers

Usable by all classes. A mage may not cast while holding a dagger.

Generic Magical Weapon

See the appropriate section.

Balanced Dagger +N

Level N. This +N dagger has double normal range when thrown.

Mage Dagger

Level 3. A mage may store one spell inside this +1 dagger by casting it while holding the dagger. The spell does not have normal effect at that time. He may then throw the spell from the dagger once, without the use of spell points. Throwing the spell requires that the caster be holding the dagger and be able to speak. Some of these weapons have a burnout roll that must be made when the spell is stored.

Minor Mage Dagger

Level 1. This +1 dagger acts as Mage Dagger, but it can only store spells of 1st or 2nd level. Some of these daggers have a burnout roll that must be made when the spell is stored.

Opal Dagger +N

Level N+1. This +N dagger absorbs a dose of any poison into which it is dipped. The dagger will then inject the poison into the next creature hit by it. It holds only one dose of poison, and must be refilled after each use.

Dagger of Ronkel

Level 4. Anyone slain by this +1 dagger must be raised within 10 melee rounds or be unresurrectable as per the Curse of Ronkel. The victim cannot be raised by any means until the curse is removed. The curse is treated as level 12 for level-vs-level purposes.

Assassin's Dagger

Level 4. This weapon acts as a +1 dagger. In addition, if used in an attack from behind with complete surprise, the dagger never misses, provided that the strike normally would have at least a 1% chance to hit. (In a campaign with the character class of thief, this item would typically only be usable by thieves, and would be guaranteed to hit only in a "backstab" attack.)

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Last Modified on September 10,1995.

ammulder@princeton.edu